


sure and I totally agree. Dives and twisters together do not need more than roughly 20 attempts to know fully. That's a really good way to nerf a superboss while maintaining a sense of difficultyThat's why you have 20% echo coming 2.3. That should ease a lot of things, such as DPS requirements on conflags, snake adds and of course, killing DKs faster meant less chances of DK killing the stunned member if your PLD screwed up his stun-lock and overall, lesser chance to hit enrage timer even in entry requirement (i82) gear. The only thing left to deal with is Twister and Divebombs, which i think it is still reasonable given that it still drops decent SCoB entry level gear and weapon. Without Twister and DBs, it's just another dungeon boss alike fight.


Yeap. I think it's all good, easing the difficult without going overboard. Albeit with echo and the various EX primals and T1-4 being easily DF-able with all the geared and experience people DF-ing it for either tanking achievements or gearing all other jobs to i90+, I think the very skeletal basics of these fights, if the newer players does get them, does help them and prepare them for SCoB as similar mechanics appears there.
In fact, I think it was one of the reason why BG and many other groups that cleared T9 before Patch 2.3 actually managed to clear SCoB faster than BCoB - because SCoB deploys repeated/similar tactics from EX Primals and BCoB. Maintaining a sensible level of difficulty on these fights (those slightly "newer" ones like T5/Levi/Mog EX, older ones like Primal HM etc should be "cleared like free of charge" since they are really old and players should be allowed to progress to current contents appropriately) have their own benefits.



I think it's mostly because T5 was off for a very long time with no chance to even try it
That and the military-level coordination of BG
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