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  1. #11
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I've come back fresh after a two month Hiatus for patch 2.3, and my experience thus far agrees with the OPs observations. Also, I completely agree with OP on the mechanics of fights being the wrong focus for end game difficulty. The design philosophy embraced by the current developers created a fight (Twintania) with little to no proper indicators for special attacks (especially when the opponent in question flies completely off the grid for dive bombs). Even the most hated primal fight in the game (Titan) gives you indicators and enough time to react to attacks.

    For a new player, Twintania's abilities range from obscure and misleading to simply too fast and powerful. It is impossible for anyone to one shot Twintania without reading up the rotation and all abilities in great detail. Even then, chances of victory on a first attempt are miniscule.

    Just to clarify, I did beat Twintania back in 2.1 as a scholar. I'm in between being a hardcore and a mainstream player as I move into the later years of my life.
    (2)
    Last edited by Fendred; 07-07-2014 at 10:47 AM.