Quote Originally Posted by Gormogon View Post
The recent interview though kinda hints that it isn't meant for casual and mainstream to complete and that it will ease up within the time for certain demographs as alternative methods for progression are introduced.

Yet that wont solve the issue of people being idle without much of a goal to accomplish that's rewarding.
I mean... you seem to be viewing it as very strict segments of the player base but the way the gear tracks are designed there's a lot of room (and even encouragement) for crossover; mechanics may not be eased to the extent that some are proposing but encounters that are balanced around i80 or even i90 gear do look a lot different when the majority of your group is i100 and up. That gear may be grindy in the case of something like the Zodiac questline, or capped like the majority of Soldiery armor and accessories, but if you've capped Soldiery since the start of 2.2 you should be looking at a full set of i100 gear right about now sans ring. That's a fairly substantial easing of difficulty on current content much less prior content over just 2 1/2 months, and that will continue as CT offers more options including tokens for i100 weapons, sands, oils, etc.

But I mean... the nature of the genre itself guarantees some kind of time commitment is going to be required - regardless of what kind of shift takes place - if you want the best the game has to offer.