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  1. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Mcclebby View Post
    I agreed with the OP/blogger. XIV:ARR focus too much on execution or rather just dodging of instant kill mechanics. Given the similarity or the idea of this game is build around WoW. WoW itself have more then one kind of execution to avoid instant KO(Stack on tank during certain move, Spread out, click this) and more variance of boss mechanics then XIV:ARR has(e.g. Look at Ulduar)

    P.S. IMO(Just mine really!) using XIV:ARR is a new game and similar excuses does not excuse it from the lackluster content or boss mechanics it provide for the audience given that XIV:ARR is not a new IP from SE or is it the first time SE is doing a MMO.
    That's false. As you are cherry picking one(or two) fight in ARR vs one(or two) fight in WoW to make a point that can be made anywhere, any game if given enough samples.

    There is a lot of variations in ARR content. Only a very precious few are just bad. In fact the OP in this case hasn't even really did enough to give an honest opinion, as for a fact our tactics have totally blown SE's dev staff dozen of times.

    T1 : There are at least 3 different types of tactics with the last one radically different. Heck the fact that wars was the "they suck" back in 2.0 proves that SE QC had prblems with our tactics.

    T2: enough said

    T4: on record the way we do it is totally not the way SE designed it. SE was baffled on how they used PLD's HG to bypass the dreds.

    T5: ditch divebombs was never a legit tactic, nor is running into conflags(SE had to fix that) nor was chain stun dreds.

    Garuda ex: totally not designed that way, as proven by 3 tank split
    Titan ex: the only fight designed as played (though i wonder about that as stacking up his ass seems totally different then release videos)
    Ifrit ex: semi designed well, but I bet it wasn't totally since we have 2-3 type of tactics to this day

    The list goes on. None of the fight is really "rope jumping" more like band music. If someone screws up it's a chain reaction, but each song is played slightly differently with different imagination and different feel depending on the band.

    In the end stop cherry picking things It's over playing the problem

    Heck T6 LoS is totally bypassing mechanics, and while T7 is normal, T8's one tank is totally against dev policy (they enforce 2 tanks)
    (3)
    Last edited by kukurumei; 06-20-2014 at 02:58 PM.