please be honest. As much as I dislike the actual concept of rope jumping, 100% of the playerbase can complete the content (except blind people, if there are any... ). The factors included in the fact that they don't are not related to the possibility to do it.
They *can* do it. It has been made so that it is possible to clear it. However, the factors lag, other people, time spent in, personal learning curve (to name a few) will prevent them from succeeding. But this has nothing to do with the fact that they *can* do it.
Out of the people who have not cleared T5, there are :
=> those who never tried
=> those who don't know the fight yet
=> those with no static who did not find the good PUG yet (a whole lot of people fall under those 3 categories)
=> those with lag who can't get past dives, or twisters.
except the last category (which will have a hard time finishing it unless their connection gets fixed), all people could spend time learning, and eventually, maybe, get a kill, depending on their own learning curve, their party members, and some luck.
The problem isn't really here you know...
The emphasis is on "can". A lot of points are gonna rely too much on "some have" scenarios. Yet those that don't also rely on a lot of individual points of "most have not".
We can repeat that endless cycle or we can address the issue.
The percent that has cleared all of the First Binding Coil of Bahamut we can literally make a massive list of "circumstances" that allowed for those individual clears from 2.0 to 2.2 and the percent that has cleared up to T9 a smaller list since the current luxuries for the First Binding Coil of Bahamut don't exist for the Second Binding Coil of Bahamut. An equally big list will exist for the other side as well yet it will do neither side justice because they are all "individual" circumstances.
While you may not see it that way. The problem from there was brought here and here has relevance to there since it's part of the same service.
Everything stated about end-game is not a myth nor is it a problem that is new to MMO's. Issues like these should be given importance and a sound solution and conclusion needs to be given for the better of Eorzea and all player bases hardcore, elitist, mainstream, and casual. Whatever happens will obviously affect someone.
Last edited by Gormogon; 06-20-2014 at 03:27 PM.
I haven't leveled all my crafting classes to 50 because it takes to long, and is too difficult to manage all the different items. Some of the recipes call for 6+ different ingredients! SE give me all my crafting classes!
Its impossible for SE to cater to every demographic with every piece of content. If you hate it so much there is plenty of content outside of coil, and come next patch you will have crystal tower. CT will allow you get get sands and oils which will let you upgrade your weathered gear to i110, many of which are better than coil gear for a lot of classes.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
Sorry but it isn't an impossibility. It only takes time and if devs can't find a solution on their own, they never come to the community for suggestions and make poll regarding which would be the overall acceptable compromise or multiple solutions.
Also "over gearing" applies to a small group "df + lockouts removed + echo" covers way more ground.
I see what you did there.
P.S. You failed by the way.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.