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  1. #1
    Player
    TheUltimate3's Avatar
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    Daiza Auvec
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    Behemoth
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    White Mage Lv 80
    Could a EQ game even survive anymore?

    Serious question and I know the term "survive" is a loaded one because in theory a game could survive just fine with 100,000 players if it was cost effective.

    But can a MMO survive the budget required to make them nowadays on the EQ model. I've skimmed this thread for a few days and people bring up the MMOs of old, but could those MMOs of old survive this new era of the genre, or is everyone just thinking wistfully of the past?
    (1)

  2. #2
    Player
    gornotck's Avatar
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    Aug 2011
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    Bunni Stormjaeger
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    Faerie
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    Thaumaturge Lv 100
    Quote Originally Posted by TheUltimate3 View Post
    Could a EQ game even survive anymore?

    Serious question and I know the term "survive" is a loaded one because in theory a game could survive just fine with 100,000 players if it was cost effective.

    But can a MMO survive the budget required to make them nowadays on the EQ model. I've skimmed this thread for a few days and people bring up the MMOs of old, but could those MMOs of old survive this new era of the genre, or is everyone just thinking wistfully of the past?
    Everquest and Everquest 2 both survive to this day, sort of. So I believe the answer is 'yes', but it won't attract the same toxic people as so-called Current Generation MMOs do. Entirely different toxic culture, with entirely different toxic goals.
    What I find interesting about this debacle thread is that no one, or almost no one, has even suggested things like skill chains and the Battle Regime systems or other player-based methods of combatting and disabling enemies.
    They just boil it down to mechanics versus gear, then throw around buzzwords and act as if everything is perfect forever, or would be perfect forever if they'd only just listen to reason (of which none existed).
    You absolutely should be able to put together a group of random people through duty finder or party finder and have a reasonable expectation of success. You absolutely should be able to get through if most people know how to play their job, not their boss. You absolutely should be able to over gear for a fight as it gets older, making it quantifiably easier in every way.

    You absolutely should be talking and communicating with your party and not treating them as accessories to your murder.
    (6)
    Last edited by gornotck; 06-19-2014 at 08:43 PM.

  3. #3
    Player
    Melithea's Avatar
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    Aug 2013
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    Gridania
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    Melithea Tinvelle
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    Ultros
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    Conjurer Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    Could a EQ game even survive anymore?
    Quote Originally Posted by gornotck View Post
    Everquest and Everquest 2 both survive to this day, sort of.
    It's really hard to find recent and accurate numbers, but from a little investigating EQ active subscription numbers look something like this.

    2004: 550,000
    2007: 175,000
    2010: 100,000
    2014: ???

    By way of comparison, FFXI had 350,000 in 2010 and XIV: ARR currently has more subscriptions than EQ ever had. Now, I'm all for ARR becoming more fun, but people saying that they miss EQ and if ARR doesn't return to the days of EQ it's going to DIE~! really need to realize that EQ was a different game from a different time, and if we're talking from a purely financial/subscription perspective, SE sure as hell doesn't need to take any advice from Everquest.

    By the way, people have suggested skillchains and stuff like that be brought back. Maybe not in this thread, but people have been asking for things like that here and there since launch. I don't remember if there was ever an official answer, but this strikes me as the perfect example of the kind of solution that it might be a really good idea to throw back out there and blow it up until it can't be ignored.
    (1)

  4. #4
    Player
    Grizzlebeard's Avatar
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    Oct 2013
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    Fey Darkwalker
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Melithea View Post
    By way of comparison, FFXI had 350,000 in 2010 and XIV: ARR currently has more subscriptions than EQ ever had.
    Try and remember that EQ existed in an MMO vacuum. Hardly anyone in the world knew what an MMORPG was let alone played one. The potential subscription base for MMOs back then was significantly smaller than now and Sony Online Entertainment (SoE) were never amazing at promotion, or Verant for that matter. By that standard, FFXIV's subscription level is laughable compared to that of WoW's. When EQ: Next launches we'll see a more realistic indication of what EQ subscription numbers would have been in the current marketplace.

    Quote Originally Posted by Melithea View Post
    SE sure as hell doesn't need to take any advice from Everquest.
    Were it not for EQ there would have been no WoW, no FFXI, and ultimately no FFXIV. As for taking advice, FFXI was so heavily influenced by EQ it's hilarious to feel S-E have nothing to learn from SoE.
    (6)

  5. #5
    Player
    Melithea's Avatar
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    Melithea Tinvelle
    World
    Ultros
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    Conjurer Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    As for taking advice, FFXI was so heavily influenced by EQ it's hilarious to feel S-E have nothing to learn from SoE.
    And in terms of playerbase XIV is more successful than XI ever was.

    Quote Originally Posted by Rosy View Post
    I never said that!!
    Then I wasn't quoting you? Consider it a paraphrase of the combined positions of "Everyone is getting bored and leaving" and "This is why the original MMOs were more fun/better than ARR".

    Quote Originally Posted by Grizzlebeard View Post
    When EQ: Next launches we'll see a more realistic indication of what EQ subscription numbers would have been in the current marketplace.
    Yes, but at the moment this is pure speculation.

    Honestly, I thought leveling in ARR should have taken longer than it did, for example. Not as long as it did in FFXI though, which I started playing when Rise of the Zilart was released and a year later my highest job was only level ~55 (IIRC). And I was an avid player. Can you imagine ARR right now if the average player today was under level 36?

    Let's be really, really careful with the nostalgia goggles and stay focused on ways to add depth to the battle system. Your masochistic romanticism over corpse runs and leveling down would drive off more players than Titan EX ever could. Yes, the community left might be a little closer, and that would be a natural result of having a much smaller community. But at what cost?
    (1)
    Last edited by Melithea; 06-20-2014 at 02:12 AM.

  6. #6
    Player
    Rosy's Avatar
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    Rosi Posi
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    Phoenix
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    Arcanist Lv 50
    Quote Originally Posted by Melithea View Post
    It's really hard to find recent and accurate numbers, but from a little investigating EQ active subscription numbers look something like this.

    2004: 550,000
    2007: 175,000
    2010: 100,000
    2014: ???

    By way of comparison, FFXI had 350,000 in 2010 and XIV: ARR currently has more subscriptions than EQ ever had. Now, I'm all for ARR becoming more fun, but people saying that they miss EQ and if ARR doesn't return to the days of EQ it's going to DIE~! really need to realize that EQ was a different game from a different time, and if we're talking from a purely financial/subscription perspective, SE sure as hell doesn't need to take any advice from Everquest. By the way, people have suggested skillchains and stuff like that be brought back. Maybe not in this thread, but people have been asking for things like that here and there since launch. I don't remember if there was ever an official answer, but this strikes me as the perfect example of the kind of solution that it might be a really good idea to throw back out there and blow it up until it can't be ignored.
    I never said that!!
    (4)

  7. #7
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    Could a EQ game even survive anymore?

    Serious question and I know the term "survive" is a loaded one because in theory a game could survive just fine with 100,000 players if it was cost effective.

    But can a MMO survive the budget required to make them nowadays on the EQ model. I've skimmed this thread for a few days and people bring up the MMOs of old, but could those MMOs of old survive this new era of the genre, or is everyone just thinking wistfully of the past?
    Its not to say a game couldn't succeed using EQ as inspiration for their game play. With how MMO's are today, if you are a developer making that game, you kind of have to take with a grain of salt that this particular taste in game play you are only going to have a niche community, which will likely compose mostly of hardcore MMO vets looking for a familiar experience with the past. You are definitely not appealing to a large scale. So you have to make a budget and a sub/F2P system that is very well built and makes sense. Investors usually don't want to put money into that type of game unless it is a more known IP. Basically don't have high expectations unless the developers found a way to keep it traditional and revolutionize the aspect, which is doubtful.
    (0)

  8. #8
    Player
    Zarzak's Avatar
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    Aug 2013
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    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    Could a EQ game even survive anymore?

    Serious question and I know the term "survive" is a loaded one because in theory a game could survive just fine with 100,000 players if it was cost effective.

    But can a MMO survive the budget required to make them nowadays on the EQ model. I've skimmed this thread for a few days and people bring up the MMOs of old, but could those MMOs of old survive this new era of the genre, or is everyone just thinking wistfully of the past?
    EQ is still going strong. Last 2 expansions sucked I'll admit (they tried out the "modern" MMO style of 3 month release intervals... it was horrible) But the expansion releasing this Fall is supposed to go back to the 1 per year release model.
    (0)