Quote Originally Posted by Yukiko View Post
Maybe because they fear the bad reply about 1 button smash we had in 1.x...
Personally I feel like they believe that depth and mastery equates artificial difficulty. Especially with the outcry of "make it more difficult". The way they explained Brutal version "complexity" already emphasizes that and I'm glad I grew out of desiring challenging content since it was a pointless headache.

I found a lot of fights pre coil to be way more memorable and have way more depth than the fights in Coil even the fights in CT were more memorable and had more depth than T4 and T5.