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  1. #11
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Altaeciana View Post
    That could certainly be a possible "solution" in the future. Allow people to do content in a way that's reduced versus normal, but with the end rewards being lesser in quality/quantity/significance/non-existent. But it doesn't address the fact that as the JP blogger had mentioned, there is a concern as to the existent fragility of content. Making an easier mode probably wouldn't eliminate the chance someone messing up will ruin any/all progress done. Heck, if that factor was eliminated, then why would you need 8 party members? To pass content despite 50% of the group being dead for a prolonged while is laughable at best.
    You remember older FF games?
    4 Members, hard Boss hitting with AoE -> 3 Members down
    Tank survived using Item to revive healer
    Healer using Revive while Tank using Item to groupheal
    Healer Revive (if mass revive then doing Wall) while Tank is using Item again groupheal (or reviving the other Damage Dealer depending on which Boss you are fighting)
    Healer doing Wall (if wall already casted then hastga or doing now grouphealing) -> tank (mostly the hero or best equipped in group) begins with limit (he survived and is now in enraged mode) while Damage Dealer is casting some Spells or Attacks (or reviving the last member, supporting the group with silencing enemy or such...)

    The point is: You can come back even when one (or all 3) messed up, as long as one player is alive there is HOPE... not so in FFXIV
    Why is that sort of thing fun? Because when doing that you can not do Damage to the Boss and the game becomes more intense, its becoming deeper with each "turn" (turn does not mean Boss is waiting untill you do something, it just means you are now on the move)... That way Bossfights sometimes needed more than 4 hours to beat and with each attack it was like struggling, but still with HOPE... I miss that, in FFXIV we have: avoid it or wipe it !

    Its my opinion, but SE is relying too much on AoE and avoid movement to keep players busy. Maybe because they fear the bad reply about 1 button smash we had in 1.x...
    (9)
    Last edited by Yukiko; 06-19-2014 at 01:56 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3