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  1. #11
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Iriadysa View Post
    As I said at the start of this, I'm all game for a better AI that makes encounters less predictable and more reactive. And, funny enough, this would make the game much harder and more "latency dependent" (aka, reaction dependent)... unless they make all these skills so irrelevant and weak that you can eat all of them with your i100 gear on an i80 encounter, which is actually the cornerstone of OP's proposal (i.e. echo and gear allowing you to bypass mechanics you cannot deal with yourself). At which point fights would actually become much more boring.
    This right here is the crux. People don't seem to realize that the "solutions" they are asking for will have harsh consequences. They will either:

    1. Make fights much, MUCH harder than they already are by requiring you to be even more reactive and giving you less ability to plan ahead.

    2. Make fights much, MUCH more boring than they already are as people simply overgear them and ignore strategy entirely (like they do right now with Turns 1 and 2).

    Many of the suggestions are not bad, you just need to think through to where they lead the game as you have proposed them.

    Honestly I think the best suggestion that I've seen in this thread or any other is to introduce a casual/easy/story mode to balance brutal mode, and let people feel like they are still progressing something, kind of. There are still many problems with this.

    1. It won't solve anybody's boredom.
    2. People will complain if it drops loot. People will complain if it doesn't drop loot.
    3. It won't be "fun".
    4. It won't prepare you for the more difficult content that lies beyond. You'll simply be relegated to lower class player status until you're ready to take off the training wheels.
    (1)
    Last edited by Melithea; 06-18-2014 at 10:42 PM.