Aaaaand let's begin the game today with:
I have a hard time understanding why anyone would play a game that isn't focused on their own accomplishments. When you ask for a game based "on your character", what you are asking is for a game that plays itself. Don't fool yourself here. In this game, when you decide to execute an ability that is you making the decision. The number that pops right after is not you.
FFXIV has a straight, easy to understand gearing system. Stats are clear and there's no convoluted combinations you can pull off (side note: and if you could, chances are someone would already do the math for you and publish it as Best Setup For X Job, defeating the point). So in a game like this you are not the numbers your abilities land for, you are the decisions you take and the reaction you apply.
You are not awesome because you did a 1k dmg attack, you are awesome because you landed that attack just as you side stepped between landslide and bombs and didn't even get hit.
I'm going to take your post and explain why this would not fix the things that the OP complains about. Some of your proposals will make the game more fun for me, but at the same time will make the game harder unless, of course, you make them so trivial that they become irrelevant.
• No content should be 'dumbed down' with ham-fisted tools like the "echo buff". Doing so diminishes the achievements of those who worked hard to conquer it, and it heaps condescension on those that haven't.
Imagine the rage. We already have threads asking to remove weight from aggroing on your chocobo.
Right, echo makes fights silly. T4 is probably the highest offender I can think of. And yet, this is actually what the OP is defending...
Absolutely. Titan should toss WotL on people that are surrounding a healer so that the healer is trapped, or use smart patterns so that there's almost no escape for you. He should always aim landslide towards the most difficult to dodge point. He should analyze a tank's cooldowns and decide to combo their asses when there's no self buffs on. He should gaol the healer with the highest MP while leaving the one with low MP to heal some massive stomp damage. Twintania should delay death sentence until the tank has no CDs up and target the closest person with her dread knights. And so on.
• No boss fight should be 100% scripted -- Every Boss should use AI to determine the majority of their actions -- based on their own internal cool-downs, triggers, and the behavior of the players.
Would be pretty awesome, really, if the monsters had some real AI that would react to the players and I've asked for this since my time in FFXI, however, I ask it for a simple reason: it would make fights harder. And again, that's not what the OP wants. No amount of gear or echo would make these fights easier either, which is another of OP's points.
I see little problem with this and I believe it's a matter of taste. Permanent death is a bitch, but it's what we pay for how easy it is to get someone else back on track after they die. It makes death count. The alternative is to make getting people up mid fight much harder... which it was in FFXIV before they gave players an invincible time as they got back up.• Mainstream boss attacks may inflict insti-kill, or perma-death, but NOT BOTH simultaneously.
Not really seeing the point of this. Plus, with the easy entry and exit system we have, people would just go in, probe the boss, determine if the random buff/nerf is -10% or +10% and exit again and again till they get a nerfed one.• Every boss' stats and drop rates should be together modified from a range (eg. +/-10%) that is randomly applied each encounter.
I'm game for this. It will also make it even harder ^^• Every boss should have a 1~2 extra abilities (from a pool of ~4) that are randomly assigned to it each encounter.
We have that in some fights and it's not very useful to get people to repeat them at this point. All primals drop pets at low rate, Leviathan on top of that drops mirrors and Ramuh will drop rare weapons. While a nice addition, it sadly doesn't work well to make people keep going into this content after they realize the low drop rate is like winning the lottery.• Every boss and FATE boss should have an ultra-rare (~0.5%) drop, even if the drop is just vanity.
Or they could do it like in TERA where monsters would enrage during the fight at different HP intervals. It was pretty awesome, because it made things so much more difficult! (Unless you fought teraliths... those are actually easier enraged <.<).• Bosses and FATE Bosses should enter 'desperation mode' when their HP falls below an assigned ranged of 10~15%. During this mode, they may become faster, more powerful, erratic and/or gain new attacks.
But sadly, I don't think the OP actually wants this... imagine Titan simply deciding to cast a faster landslide or faster WotL! Oh, the rage.
"Not only is this lag based, but it's also unfair that he randomly enrages and I can't prepare for it!"
Honestly, there's no way they can keep this system of making previous gear infinitely obsolete. I hope this crap ends by the time they rise the level cap with (I hope) the expansion.• The vertical gear system should only exist between level caps... as gear reaches the cap, it should branch out and become horizontal providing players with a variety of options for builds.
Meh, this is one of the few ideas on the OP that I find "ok". I don't see the complete point of it, but it would allow people with non multiples of 8 to actually help each other while at the same time making the encounter easier for themselves. The main problem I see with it is that it could backfire into becoming the de facto way of doing things instead of an alternative, which could have a heavy impact on the game.• Old content should have its party number/build requirements reduced or elimitated when new replacement content is released. (with the obvious exception of CT or other alliance raids)
Whatever I guess. Someone may want that.• If server load is a problem, instanced content should be soft-gated through a variety of methods. Some should have cooldown timers, some should require farming entry items, some use currency (eg GC seals) to enter, etc etc...
• Standard Dungeons should feature an 'open-world exploration option' where players can casually enter and mine, harvest, treasure hunt and encounter FATE bosses which drop some thematic loot.
The Limit Break system is a huge missed opportunity. I have no idea why it's not a party based coordination attack. In fact, when I first tried LB I naturally assumed it was a party based thing. Yes, it was a huge let down.• Job skills and Limit Breaks should be revamped to reward players who coordinate attacks and actions.
• (a personal wish) New explorable zones.. more open, with higher lvl monsters that pose a serious agrro threat to players
"Why do I need a party to go through this zone?! All I want to do is reach the primal's spawn point! FIX NOW WTF"
So the objective is to blame the RNG AI for your wipe instead? That would cause even more complains than what we have now.
Not only will these changes make the game better, but they will make the player community better as well. In FFXI, even PUG players would often /comfort someone who lost a BNCM battle and they would donate some of their own winnings to lessen the loss.
Randomness and AI add another important factor to the outcome of a battle. To put it bluntly: Without randomness in battles, players can (and will) only heap blame each other if they lose.
As I said at the start of this, I'm all game for a better AI that makes encounters less predictable and more reactive. And, funny enough, this would make the game much harder and more "latency dependent" (aka, reaction dependent)... unless they make all these skills so irrelevant and weak that you can eat all of them with your i100 gear on an i80 encounter, which is actually the cornerstone of OP's proposal (i.e. echo and gear allowing you to bypass mechanics you cannot deal with yourself). At which point fights would actually become much more boring.
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So what exactly is my point with this? Simple:
I believe people have not really read and understood the OP. You saw what happened with that guy quoting the EC video: he had clearly not understood much of it.
What I believe is happening in this thread is that there's a bunch of people stuck at higher tier content, namely Titan Ex, Twintania and Coil 2, which would like to do this content now but cannot, thus they want it nerfed. These people saw a relatively well written post that included this idea somewhere and without truthfully understanding what it says they decided to make it their Avatar of Light. But all they are doing is following a false prophet.