Quote Originally Posted by OSUBuckeye4 View Post
SE has two ways to go about things:

1) Make end-game content stand-alone and not in any way related to lore or progression (like they are going to do with the Brutal modes)
So wait, let me get this straight.

You have no problem with the current difficulty level of Coil. Your problem is that this content gives highly skilled players first dibs on high level gear and a 2-minute cutscene. Your #1 solution to fixing the perceived problem with Coil is to take away meaningful rewards from the players who are good enough to clear it while it is still challenging.

This is quite possibly the most selfish, hateful, jealous thing I have ever seen posted on these forums, and that's saying a lot.

Please, please tell me I'm wrong and correct the way you have presented yourself. If this is really the attitude of everyone complaining, god help us.