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  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    For the current Coil, I think they should do it this way

    Second Coil (story version)

    Turn 1) Remove Blighted Bouquet, remove adds
    Turn 2) Remove petrification buff, makes renaults killable and their auto attack hit for ~1000
    Turn 3) turn off towers
    Turn 4) Remove everything except Heaven's Fall

    It basically has to be children mode Coil so people can get the side quest completion or something. Obviously, it doesn't drop any loot.
    (4)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Exstal View Post
    For the current Coil, I think they should do it this way

    Second Coil (story version)

    Turn 1) Remove Blighted Bouquet, remove adds
    Turn 2) Remove petrification buff, makes renaults killable and their auto attack hit for ~1000
    Turn 3) turn off towers
    Turn 4) Remove everything except Heaven's Fall

    It basically has to be children mode Coil so people can get the side quest completion or something. Obviously, it doesn't drop any loot.
    From a logical point only, I wouldn't remove "everything" in T9 (it's supposed to be the last boss, by removing everything you'd make it simpler than T8), but I don't know how to create a "baby mode" out of it so I'd go with that as well for the moment.

    There is no need for loot if you want to see the story anyway.
    (0)

  3. #3
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Exstal View Post
    For the current Coil, I think they should do it this way

    Second Coil (story version)

    Turn 3) turn off towers
    Or maybe just make it so that there is always just one tower active and remove the stack mechanics.
    (1)