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  1. #1
    Player
    Anyssa's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Anyssa Caritas
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Melithea View Post
    The obvious answer would be the fact that crafting is an extremely simple system with an incredibly low ceiling. Without RNG it would be "push button, receive HQ item". The fact that the systems are different isn't beside the point at all.
    Woosh!

    Xine, I like the idea of some RNG during a battle - but I'd hate to envision an encounter where double mountain busters come in somewhat rapid succession while there are adds on the ground, bombs, and then a geocrush at the end. (edit)

    Titan Ex might be "fun", but for me, the fun doesn't even begin until after the Heart Phase when the egis show up.

    Maybe if some of these battles had checkpoints within them...for example - once the group has destroyed the Heart, then it doesn't need to begin from the beginning. Perhaps, after a wipe, the group picks up immediately from the shattered heart phase.

    I'd also like to add the discussion, the sheer amount of time spent on waiting for groups to even attempt some of this stuff. All those hours spent doing secondary and tertiary objectives in the game are wasted when I think about it.
    (0)
    Last edited by Anyssa; 06-17-2014 at 03:18 PM.