Quote Originally Posted by Roris View Post
Winning is fun yeah, but that second quote is precisely the issue the OP talks about, it's just plain not fun getting those wins. Some people do get all their enjoyment from knowing they're above everyone else and have progressed beyond them so props to them I guess.

Personally seeing all the cutscenes up to T9 even after having Youtube'd them was great, just getting there every week is so unfun and not enjoyable, and I really get zero kicks from knowing some people can't get there or are still stuck in T5 so it's just a drudge, when it could all just be better executed to you know, have fun in a videogame instead of turning into an unfun chore.
This post is just opinions and everyone's is different. In my opinion coil is super fun to do every week, I wish that I could have even more to run through but that's pretty unrealistic from a dev standpoint. Brutal will also be super fun when it comes out. I also get no enjoyment out of lording over people like I'm better than them or something I just enjoy having tons of fun joking around and figuring out new things that people haven't thought of before and experiencing things that are challenging, and even when it's on farm I still find it fun to push the limits on what I can do. I do agree that there could be a bit more RNG with atk order and that would be cool, but in my opinion the only dangerous mechanics in games are one shots, everything else is a joke so I don't agree that it's lazy design it's more like a necessity to add any real sense of danger.

And I can't remember if it was in this thread or the ex coil one but for all the people that say "1 death = wipe that's, how tight it's tuned" here's proof to the contrary.

Near the end the solo tank dies and they still clear.