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  1. #11
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Archulak View Post
    If you just bring in a bunch of random atks then you end up with fights not being determined by skill but by luck in which RNG pattern you happen to get, you also need to make sure that it's actually possible to survive the combinations that can occur meaning that even your hardest hitting skill a boss can have can do NO MORE than half a players hp pool if it can happen twice in a row.
    Again that "black or white" thing... Randomizing attack order doesn't mean it's 100% RNG. If you have a pool of attacks in which the boss takes (let's say) 70% of them before repeating, and if you code it a way that hard hitting attacks have a counter (i.e, hard hitting blow for 80% of tank's health can't occur again before 4 other attacks, even if it's the ending attack of the previous rotation), you have a non-scripted fight where you can have hard hitting stuff as well.

    Quote Originally Posted by Melithea View Post
    snip
    Actually I suggested a way to do it right under that quote. I also said a few comments after that obviously it wouldn't work for everything (Titan being effectively the best example of that). Gilgamesh is at the other extreme side of the balance, with only one gimmick being here for the lulz rather than for any sort of difficulty.


    I obviously can't speak for all. That would be pretentious and preposterous. But what I would find more fun are hard fight without that many super punishing mechanics. overuse versus balance.

    If T5 was able to keep its difficulty after mastering dives/twisters, it would probably become my favorite fight for one simple reason :
    There is no overuse of mechanics. Punishing ones are twister and dives (but even dives aren't that punishing). Conflags too if your reactivity isn't that great. Yet the fight overall was difficult the first times, when the gear was barely enough to let you live through DS, or to kill DK without problems unless derp.

    I will probably enjoy the brutal version of it if they release it. I know however that I don't like T6 at all due to the mechanic > mechanic > mechanic > mechanic > mechanic aspect of it.

    Well, we can always agree on a disagreement, but what I find fun in hard fights is when I have to figure out how to play my job the right way to overcome difficulty. Not dealing with mechanics all the time and doing my job when these mechanics let me do something I actually decided on my own.
    The latter was my feeling on Coil2 and that why I stopped it. It's also why I wasn't proud of beating Titan HM back in time, or Ex a few month ago, but just relieved. Relieved that the painful experience was finally over.



    Edit :
    Quote Originally Posted by Melithea View Post
    Unfortunately, not every fight can be Gilgamesh. Coil was clearly intended to be more hard than fun.
    That sentence made me sad while reading it again. Indeed, not every fight can be Gilgamesh (which is only here for the laugh). They should not be anyway. A few of them is fine to give a smile when we do them.

    However, every fight should aim to be fun, even if insanely hard. Else you just don't want to do them, and the purpose of creating it is lost.

    Quote Originally Posted by Ooshima View Post
    There is nothing such as enable easy mode but having the same rewards. Even for a game like Dynasty Warriors the best tier weapon drops from Chaos Mode. If you selected Easy Mode it drops shit weapons. There was a suggestion around for an easy mode coil with no loot rewards or maybe just Allagan Tomestones which by all means I would welcome it if SE decides to do it. Probably for the sake everyone able to follow the story and lore which to me is a good thing that SE should probably consider. The only bad thing about now is that casuals who can't clear coil are gated behind the story and lore (although they can watch from youtube but that's totally not the point, the feeling is different when you experience it in-game) which I think an easy mode coil with no top tier loots should alleviate this.

    But if you are the kind of person who wants the best thing but without working hard for it then FFXIV isn't the place. I'm not even sure if there exist a game that has an easy mode but gives the best items.
    I can't remember someone serious asking something like that.
    => easy mode with no reward for the sake of the lore was asked
    => no overuse of team rope-jumping was asked

    There were also personal attacks, trolling attempts, stuff like that happen every now and then. But this thread isn't about "give ez mode with same reward"
    (3)
    Last edited by Kuwagami; 06-17-2014 at 11:49 AM.