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  1. #11
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Pibz View Post
    LOL, wut?!
    You heard me, I like it because it's not a boring, strict, heavily scripted fight. Most fights in this game are like this, mostly a not as entirely accurate but still accurate enough Second Coil comparison:

    In phase 1 A will always happen every 15 seconds, B will always happen at HP%, C will always spawn at HP% or time and you have to burn it really fast, when D happens at another HP% you always have to move to X or Y position.
    In phase 2 E and F will happen at the same time every 30 seconds on top of previous mechanics, at a determinate time or HP% G will happen so you have to move to X or Y position
    In phase 3 A and B will stop happening but H will start happening on top of previous mechanics, when I happens you have to move really quickly to Z position

    Moogle EX is like this:

    On phase 1, A and B can happen.
    On phase 2 A, B, C, D and E can happen in any order and you have to act accordingly.
    On phase 3 A, B, C, D, E, F and G can happen in any order, on phase 2 end it's better to move to X but not entirely necessary
    On phase 4 A, B, C , D , E, F, G and H can happen in any order and you have to act accordingly, phase end is dictated by the players and you have to react accordingly.

    Does the first example take more skill? I guess, but it sure is more mechanized and unfun. Should more fights in this game be more randomized? Not really but I wish, if they were as well or even better randomized. Keep the precious moving and dodging but don't make stuff always happen at the same time every time. Add more stun and silence opportunities to cancel certain attacks, even Pacification or Dispel if that was a real thing for most classes and not just a Monk ability that's only somewhat useful for PvP. Reacting to stuff as it goes is just more fun for me than following a set script, as long as give enough leeway and time to do it to compensate for the inherent latency of MMOs, like this game really doesn't.

    Yeah yeah, "I'm good everyone else is bad so this would never work" or "well that's just like your opinion and I like the first example more so that's that", sure hope no one really uses that as an argument.
    (3)
    Last edited by Roris; 06-17-2014 at 02:47 AM.