Quote Originally Posted by Anyssa View Post
I really liked that video. Demon Souls, Dark Souls, and Dark Souls II were difficult, but I could always feel like a solution was right around the corner if I just knew what had to be done. Some of these boss fights - it's not knowing what has to be done and doing it, it's relying on an entire group of people to do it flawlessly that is imo wrong.
To me, this is a bit of a stretch for comparison's sake. The DS series is primarily a solo game. It's mechanics are driven by the fact that most of the game, you are alone, and cannot rely on friends. The solution is around the corner in FFXIV, also. Relying on the team, is the truly difficult mechanic. It requires coordination and managing your team, often consisting of friends, which a lot of people are not willing to do, or properly for that matter. That's where, I feel the challenge comes from. For me, dodging/handling mechanics are not that difficult, but to others it may be. I'm not one to give up on people, so I try to help them out on an individual level until we get it. That's a challenge.

I may have just made a logical stretch as well, but I think you'll understand my point.

That being said, I would appreciate a bit less pattern, and a bit more forgiveness for mistakes in certain fights, as others are asking. To some extent, both of these things already exist (you never know who conflags are going to target, landslides are going to aim toward, etc), but it wouldn't hurt to balance it a bit more.