
Originally Posted by
EmiliM
Weekly lockouts and other time-gate measures
There are a number of weekly lockouts in FFXIV, however, there are no attempt lockouts. You can try something for as many times as you want until you win. This is another factor that pushes the system towards being mechanics-driven.
Sorry to use FFXI as an example again, but in that game there are attempt lockouts such as with “trigger items” and daily lockouts.
Without meeting the proper prerequisites and having collected all of the trigger items, you could not fight the last boss. So for many people they could only actually meet and fight the boss once every 2 – 4 weeks or so.
Now, time gates like these have always been the subject of complaints and many people thought they were “annoying” and wanted them gone. And in reality, most of these gates have now been removed.
In FFXIV, there's no such entry limitation, and the system is designed so that you're basically expected to keep retrying until you can finally beat the content.
Just by my own personal estimate, you'd need maybe around 10 hours of “practice” before you can clear a particular fight reliably (some people might say even that's too short).
It might just be me but... aren't we just simply replacing entry lockouts or time spent on collecting trigger items with these “practice time” then?
Of course, once you are able to clear a content reliably, you may no longer need to wait out a daily lockout or collect trigger items the next time around, and in a sense that is certainly “convenient”. However, the price that had to be paid for this “convenience” is necessarily difficult battle mechanics; the need to force all new players through this required “practice” period; and diminishing the meaning of party size, party composition, and gear choice. Is that a price worth paying?
And although I don't know how other people feel, I personally feel that a lack of attempt "cap" is causing people to lose concentration as the number of attempts pile on. Yet, for many people in a static it's simply coil all day, every day, and you just get burned out.
I have maybe 3 hours to play in a day, and when almost all of this time is spent in coil, I'm beginning to wish there actually was a weekly limit on the number of attempts.
Because there is no limit on attempts, many people in your FC or LS may simply spend all day in coil, especially right after a patch. And it becomes impossible even just to have a conversation with them, much less try to play together (now, this is not limited to FFXIV. FFXI can be like this too).
The price to pay for being able to “attempt as many times as you like” is the introduction of “difficult mechanics that require long practices”. You gain some and you lose some. But as I have explained up to this point, as an MMORPG, I feel we have lost more than we gained.