Quote Originally Posted by Melithea View Post
The problem with Titan isn't even the infamous instant-death shots. It's the unraisable death. Which oddly enough, is shared by Leviathan EX and yet practically nobody complains about this fight.
Leviathan is actually way more manageable with death. The only cause of unraisable death are derped slams or derped hysteria. It's not a race against lag. Both can be overcome by players eventually. While landslide is mostly overcome by your connection nowadays. Skill or reflex or whatever comes after the lag check (even if now server lag is out of the problem. SE can't fix every FAI problem individually obviously)

Coming from a "400ms on bad days" player, there is a whole world between both fight's unraisable mechanics. But yeah "fundamentally" they're not different.

Quote Originally Posted by Melithea View Post
There's also a huge issue with the way this problem is being framed. People are taking issue with "mechanics-driven battles". The alternative to this would be battles with no mechanics. Think about what that would be.
Why do people always see the world in black or white ? Couldn't the alternative to "mechanics-driven battles" just be "battle with mechanics" ?

Think hydra : few things to dodge, a grand total of 2 mechanics (adds and hysteria)
chimera : actually a bad example but still, 1 AoE to dodge, an other to silence, and a skill to avoid. Others are "don't stand in cones or it'll hurt"

Moogle Ex : only mechanics are "the king will revive his minions" and "the king will periodically buff nearby minions" (and delta strike if you want). All the other things to do in this fight is damage management to hit the king as hard as possible between each phase.

For these fights, even if eventually you may end up doing the same things every time you do them, are not driven by the mechanics. Once the mechanics are dealt with, you can do whatever you want. As opposed to (let's say) Titan HM/EX or T6 where you have to deal with a new mechanic as soon as the previous ends. Or as opposed to a plain "tank and spank" fight