Quote Originally Posted by Asra View Post
The original argument is that the current design of the fights and of the game overall is not fun to many in the playerbase across every play style.
Right. I've seen the arguments that apparently Turn 4 is the perfect balance of fun and challenging. It's no coincidence, then, that Turn 4 is about the hardest content in the game that you can simply overgear and faceroll with 0 thought process required from anyone but the off-tank for about 6 seconds toward the end. Is that really what fun is? Getting carried by your gear? The current battles have a place in the game. The problem with Titan isn't even the infamous instant-death shots. It's the unraisable death. Which oddly enough, is shared by Leviathan EX and yet practically nobody complains about this fight.

There's also a huge issue with the way this problem is being framed. People are taking issue with "mechanics-driven battles". The alternative to this would be battles with no mechanics. Think about what that would be. NO mechanics would mean every fight is basically the same as trash mobs. Are trash mobs fun? The only suggestion that the OP comes even close to making is truly randomized fights that use moves in an unpredictable order. I'm not sure if people realize that this would actually be both harder and less fun than what we have now. Yoshida has already explained why this is a terrible idea and basically takes victory out of the hands of the players entirely. Nobody has offered a real solution of how to remove mechanics and make content fun while keeping it challenging other than making the monsters stronger.

That's like saying grinding FATEs in Coerthas is more fun than grinding FATEs in East Shroud because the monsters are stronger.