Quote Originally Posted by Anyssa View Post
The point here is that there are plenty of people who don't suck, but can't progress because at least one person in the group sucks. Is is poor design when required bosses to advance important quest lines cannot be completed because of overtuned fights that are barring advancement for X amount of people? I think it is.

I can't progress to Ifrit Ex or Whorl Ex until I clear this boss. I can't clear this boss because I'm constantly running with people who make mistakes. I make them occasionally too.

To me, this is poor design and it's frustrating. I've mastered movement, there's nothing complicated about that. At this point I'm just repeating the same fight time and time again ad naseum hoping the seven other people I'm with know what they're doing.
That's the point of hard mode, CT, 4man dungeons, which are not as penalize as EX/coil.

What ARR does do badly is rigged numbers of 4/8 members. You can't have 7 or 9 or 10.

Your argument is flawed of that "it's one person". Well duh it's suppose to be like that. There's easier content for "not that bad" content. That's MMO.

What does need improving is the "instance" of a content walls people. Instead of echo, they should have it scale with members of the PT. though their DF and party system sadly does not allow it as such.

What FF11 did well was that while there are super hard content that required a perfect team of 6/18....most of FF11 was monster hunter style, "as many people as it takes". AKA the open world sandbox feel.