Results 1 to 10 of 1287

Hybrid View

  1. #1
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    It's a very biased article, but it raises up some valid concerns. There's a lot of "food for thought" there.
    Thanks a lot for translating and sharing with us EmiliM, made me see many things from a different perspective.


    Personally I don't think mechanic-driven game design will ever go away. It's impossible in a game structured in tiers like FFXIV (like WoW).
    Yet I do think they need to reduce the amount of fights which are so much reliant on mechanics-gimmics.
    By doing this they would increase the variety and the overall situation should feel more managable and less frustrating for all the categories of players described by the author of the JP post.
    (2)

  2. #2
    Player
    Anyssa's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Anyssa Caritas
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Monsalvato View Post
    Yet I do think they need to reduce the amount of fights which are so much reliant on mechanics-gimmics.
    By doing this they would increase the variety and the overall situation should feel more managable and less frustrating for all the categories of players described by the author of the JP post.
    I'd like to see a larger number of fights, just not all of them so insanely difficult as some of these are. I'd also like to see some #s from SE about the % of people who have cleared certain boss fights.
    (3)