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  1. #11
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bizniztyme View Post
    I will never agree with making anything forgiving just because people don't have the skill to beat something. You want players to be accepting to the kind of players you're talking about but you certainly are not accepting to the players that don't agree with your plea.
    Like I said, that's fine, you are free to hold your own opinion that the current content should remain as it is. And neither does the OP, or I care if some players don't want old content to be eased, as long as enough people agree with our plea, we can hope for change.


    But the truth is, they already added Echo, so despite your disagreements, much to our relief Yoshi has is already trying to make things more forgiving.

    And so the thing is, "we are not asking to make content more forgiving or not". We are saying, "if you're going to do it, do it properly!" They gave a blanket, one size fits all stats boost across the board for all these fights, when really what they need to do is address each fight and balance the dodge mechanics, or least make them survivable for 1 hit or something. And that's why I think you're not on the same topic as the rest of us.

    ---------------------------------

    Actually all this could have been avoided if they didn't put the main scenario on the same path as these tougher fights, this funnels casual players who would rather not face these fights, into them! If coil was simply a side-story, was optional and was for players who wanted a challenge, that'd be all fine.
    But it's too late to go back on that, all they can do is nerf the fights, which they have, and to that we're saying, you're nerfing the wrong way! The problem is the mechanics, not the stats, people don't need a stat boost, they need an "absorb one landslide" buff or knockback resistance buff or something to deal with the mechanics. 7000HP or 30000HP, you will die when you get knocked off, and face it lots of players can't multi-task and play consistently enough to dodge them all, neither do they have the time or are willing to put in the time to practice until they can.

    So if you're going to force some casual players into mechanics heavy battles as part of the main storyline then you better eventually make them beatable by casual players, for now they are doing it wrong.
    (6)
    Last edited by Litre; 06-11-2014 at 05:12 AM.