Quote Originally Posted by Amberion View Post
I would like for my in-game character to have the most impact on if I win or lose a fight. As for the bold part, not completely it isn't. This is a RPG where stats and abilities should matter more then your Dance Dance Revolution skills.
It already does enough, but how does having more gear make things easier(which it already does, you can shorten phases which when prolonged can complicate things a lot) make it a better show of skill than actually dealing with mechanics that hurt you regardless of what ilvl your gear is(and not talking about big red aoe mechanics either)
Now as for usage of buffs and character skills being important it already is in current content, if you decide to use the abilities that give you burst damage at the wrong time you're going to cause your raid trouble, same if you use your defensive/healing cooldowns wrong.
However increasing the importance of buffs and debuffs on top of what we already have is definitely one way to make things more interesting, but again if people already fail on "just move" mechanics how would that be any more acessible?