There always were and there always will be guides in every game that has any decent amount of players making up it's community, so i have no idea what point you're trying to make, because guides aren't a "problem" exclusive to this game. (not even by a very very very VERY long shot)
And people will mostly seek the path of least resistance, this is a given.
Even if for some bizarre reason there wasn't guides, there would be experience and people who would want to repeat, quite some times, a certain encounter to obtain something,those people would then filter out players who don't know what to do.
Do you have the same problem with people who refer to written guides on how to play their jobs etc?
I fail to see why preparing for a fight is seen as a bad thing.
I see. So, pushing the stick to the right or left when you know WOTL is coming = skill. Sorry, I don't agree. My point was simply that this game requires very little skill.
So why do people fail it so much? And don't say lag. Most people failing are doing so because they react badly, not because of lag.
Yet that's not the issue and you know it.
That's because you choose not acknowledge what's happening around you. You use others for your argument when it benefits you but when it doesn't you neglect it. You shun and belittle those simply because they aren't on par to your standards.
You can vent on me all you want but I'm not the one you need to address those arguments because I understand both sides pretty well. Yet a community doesn't strive based on that small percentage you're using for your argument.
That's why pushing for separate content is the best course of action. That way the "hardcore" can get their hard content and it can get harder without nerfs and buffs like echo. While the casual and mainstream demograph can get something they can look forward to and enjoy long term without feeling that they are only gonna be lagging more and more behind because they are are constantly blocked by artificial difficulty.
Last edited by Gormogon; 06-09-2014 at 07:47 AM.
Pretty much what most mechanics in Second Coil amount to, move here then move there when something is happening then kill the thing that just spawned really really fast so you can move other there. I know, you can oversimplify other mechanics in the game exactly like that too but just the way they're laid out and executed in T6-9 makes moving to avoid or execute the mechanics seem more prioritized. Interruption tactics like stuns and silencing pretty much disappear aside from say binding the cyclops.
Movement skill has slightly more priority than how you use your CDs and weave in abilities to output your best like you should be in general really, of course both movement and general combat skills are needed which is fine because it's the top endgame dungeon right, it's just the execution and tempo of the fights makes it so everything and everyone have to be synced just right, so say if someone or yourself didn't move at the right time or a bulb, a bee, a slime, a lamia or a dreadnaught didn't die 3 seconds faster you're probably a bit screwed in some way, though sometimes it's not that bad to recover from, it's just less fun than it could be but some people love that sort of pressure I guess.
Personally I don't mind it having gotten to T9, it's just that other fights in the game including EX Primals are way more fun.
Last edited by Roris; 06-09-2014 at 08:19 AM.
Im going to try this again, lets see some of what you people say is "only" needed for doing the fights:Bad reaction time. They don't have their jobs in muscle memory, hence they pay more attention to skill bar or keys/buttons. Then add any kind of lag also, or a combination of everything.
Moving out of a highlighted area is not hard and that is pretty much what 80-90% of all mechanics are all about.
That is my opinion though.
1. Memory
2. Knowing your class inside out(so that you have your job in muscle memory for example..)
3. Being able to execute a number of mechanics which differ greatly from fight to fight(reaction time, not panicking, recovering from medium mistakes)
Yet the sum of acquiring and applying this "non-skills" is trivial, and so trivial, that you say then that most people can't do it.
You want to call it boring? That's up to you, just stop with the no skill involved, yet its hard for most, nonsense.
And no most fights aren't 80-90% about getting out of highlighted area.. that's just bs.
Edit: rewritten this bit cause you're just silly.That's because you choose not acknowledge what's happening around you. You use others for your argument when it benefits you but when it doesn't you neglect it. You shun and belittle those simply because they aren't on par to your standards.
You can vent on me all you want but I'm not the one you need to address those arguments because I understand both sides pretty well. Yet a community doesn't strive based on that small percentage you're using for your argument.
That's why pushing for separate content is the best course of action. That way the "hardcore" can get their hard content and it can get harder without nerfs and buffs like echo. While the casual and mainstream demograph can get something they can look forward to and enjoy long term without feeling that they are only gonna be lagging more and more behind because they are are constantly blocked by artificial difficulty.
I'M the one who chooses to ignore points? ROFL
You went from saying, that having videos(which i assume you think only exist because there are patterns to fight, which again ROFL) is the reason people form groups which require kill/experience, to going that they should do separate content, and yet i'm the one using arguments when they benefit me..
And what standard, the standard that what you say should make some form of sense?
You're talking to me like i'm some elitistic asshole, when i couldn't be farther from it, i'm not saying "make all the content insanely hard", i'm saying stop whining about the 1% of the content that's hard, or rather stop coming up with excuses for not saying it upfront, specially considering it isn't even supposed to be the main point of the thread.
I have been, for pages now, saying that they should in fact release a coil story mode so as to appease to all this. Hell, nerf current content completely after 6 months too, no objections here.
Last edited by Pibz; 06-09-2014 at 09:09 AM.
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