There always were and there always will be guides in every game that has any decent amount of players making up it's community, so i have no idea what point you're trying to make, because guides aren't a "problem" exclusive to this game. (not even by a very very very VERY long shot)
And people will mostly seek the path of least resistance, this is a given.
Even if for some bizarre reason there wasn't guides, there would be experience and people who would want to repeat, quite some times, a certain encounter to obtain something,those people would then filter out players who don't know what to do.



Yet that's not the issue and you know it.
That's because you choose not acknowledge what's happening around you. You use others for your argument when it benefits you but when it doesn't you neglect it. You shun and belittle those simply because they aren't on par to your standards.
You can vent on me all you want but I'm not the one you need to address those arguments because I understand both sides pretty well. Yet a community doesn't strive based on that small percentage you're using for your argument.
That's why pushing for separate content is the best course of action. That way the "hardcore" can get their hard content and it can get harder without nerfs and buffs like echo. While the casual and mainstream demograph can get something they can look forward to and enjoy long term without feeling that they are only gonna be lagging more and more behind because they are are constantly blocked by artificial difficulty.
Last edited by Gormogon; 06-09-2014 at 07:47 AM.

Do you have the same problem with people who refer to written guides on how to play their jobs etc?
I fail to see why preparing for a fight is seen as a bad thing.
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