Quote Originally Posted by Amberion View Post
If your character can't improve/grow in a way that helps with doing something, it should not have such major part in winning or losing.
heh, actually, it could be a good concept for meaningful korean-style grind.

Want more attack ? hit mobs till your attack goes up.
Want more hp ? serve as a meat shield long enough
want more speed to balance poor reaction time ? go marathonian style and run across the world for a long time.

You can see it as FF2 grind maybe.

Classes/jobs then would only give advantages for some stats (ie, PLD's growth in HP and defense would be 3 times faster than other non tank classes, while its healing potency would have a 1.25 ratio. On a same basis, BLM would have a 2 ratio on scepters & wands, 1.5 ratio on rods, 0.1 ratio on axes ?). Would be fun. Really hard to balance before the launch, but it would give a real sense of personalization. Want a tank swinging a wand and able to burn his enemies ? Sure you can, you'll just grind 100 times more than the one who does the pre-set grind.