I really like a lot of the ideas from the blog. Especially taking away restrictions such as party size and things like that, I think people should be able to tackle obstacles in ways that they see fit, and of course I believe it would be fair for taking the difficulty on yourself, so with less people you get better rewards. Kind of like leves, you increase the difficulty and you get more for doing it.

What frustrates me, is not so much that these battles require memorization, which I believe is a skill, but that that is our only skill being tested. We have nothing that focuses on our reaction speed, figuring out puzzles or riddles, or adapting to random elements. Different people are good at different things. With everything being so mechanic-driven, the game has become "if you can't memorize the mechanics, you aren't 'skilled." I think it is the developer's responsibility to provide content where those with other skills can shine and achieve as well.