This thread is has a lot of contradictory statements in it. 'Mechanics aren't hard and don't take any skill, just simple memorization.' Yet, 'only a small portion of people have cleared these simple memory battles'. I'm lead to believe that either the majority of the populace have horrible memories and thus that's why they can't finish it, or that their reaction times exceed 5-10s so the battles need to be adjusted to where the time it takes you to move out of the way is increased.
If the story is all that matters, why not just look up the cutscenes? I do this with games I cannot afford at the moment, but if I'm still interested in playing the game afterwards, I still buy the game. The battle itself has no story elements, so can logically be skipped with no penalty to you.
There is NO fight in this game where if one person wipes that's it, we have to start over. Example, in a T6 I was in while learning, I was healing along with an amazing co-healer, and managed to get to 10% of boss health(phase 3) with SIX stacks on Roflesia, we weren't over geared. If that's not an example of "individual skill shining through regardless of the skill of the members" I don't know what is. The problem I've ran into more often than not(this coming from someone who enjoys Titan EX even after failing over 50 times), is that a LOT of people in this game give up too quickly. Casual or not, even in learning parties I've participated in people get in, wipe twice and quit. I don't know why you would even join a learning party if you're not there to learn. What's the point of it? Especially if you're gonna leave and not get past first phase. All you're doing is bringing down morale.
All of this 'elitist' and 'hardcore' derogatory talk is sort of amusing. I mean if casuals are the majority of the player base, then more often than not(due to elitist/hardcores sticking to statics and fc/ls i would imagine) wouldn't most of the people you run into would be casual? So maybe the people who you think are rude elitist, are just rude casuals. There are also casuals/non-hardcore who make PFs with the whole 'kick' mentality as well. It's kinda stereotypical for all you casuals and middle people to blame the hardcore for everything, when more than likely you're running into other casuals and middle grounders.
All in all, I think coil is fine. They are eliminating the gate to the primals come next patch, so the mainstreamers will have even more content. The echo's and nerfs DO help, but of course they will never help that one person who just has to get this last skill in and/or who simply refuses to move out of the colored ground effects because they know the healers will raise them. Most of the battle system in this game comes down to individual responsibility and if you look at CT, when you do have a lot of other people to 'pick up the slack', there is more chaos there and less people who know how to play their jobs. Even if the instant-kill mechanics were taken out(like in a majority of the normal dungeons), it's quite clear that people don't have the 'skill' to even play their class to its potential.