Quote Originally Posted by Kuwagami View Post
3) I did not say that they offered "no challenge", but "false difficulty", in the sense which all challenge disappears the moment you know the dance. There is a difference.
What skill is involved in making every boss a training dummy? FFXI was ridiculously, absurdly easy due to this.

Dealing damage to enemies is one of the basis of a MMORPG. You could have to solve a jumping puzzle every minute to be able to continue the fight that this basis wouldn't change. Yet, dealing with the mechanics of xx can't help you for the mechanics of yy, because they are totally different.
Depends how pedantic you're being. Dealing with conflagrations you could argue won't directly prepare you for anything but conflagrations, while I would argue that it teaches you transferable skills - quick target swapping, preparing yourself beforehand (you want your Straight Shot buff already up, as well as Venomous Bite and Windbite on Twintania when they pop for maximum damage as a Bard, for example), raid awareness and how to maximise your DPS within a 4-5 GCD window, preparing cooldowns if necessary.

Things like Landslides teach you how to DPS while moving and not to overreact, and if you're a BLM for instance, it also tests when you should move and when you should cast, for instance.

The vast majority of mechanics teach you transferable skills. Being able to deal with conflagrations effectively prepares you for Dark Matter Hornets and Dark Matter Slugs in T6 for example.