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  1. #11
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Naiser View Post
    It's not so much about nerfing content but more about offering a new end game challenge build around testing players' ability to play their jobs well as opposed to dodging one shot kill mechanisms.

    It could be about content that need tanks to know how to put up the best hate best damage mitigation while generating high snap aggro.

    It could be about content that need healers to clear debuffs fast. Or DPS using their utility skills to disrupt enemy moves or debuff the boss.

    Just do away with the irrecoverable one hit kill.
    LOL
    You people..
    So dodging things that will kill you, while actually performing your job isn't more of a test of your skill than just spamming rotation? mmmkay.

    "It could be about content that need tanks to know how to put up the best hate best damage mitigation while generating high snap aggro." - This is in the encounters.
    "It could be about content that need healers to clear debuffs fast. " So is this. Actually both of this are mechanics of T7 for example.

    This whole thread (maybe not the actual OP, but the majority of what people are writing here),whether you want to admit it or not, could be summed up to one thing:
    TLDR; Dodging is too hard, please nerf.
    Just straight up say it.
    (0)
    Last edited by Pibz; 06-07-2014 at 11:43 PM.