Quote Originally Posted by Kuwagami View Post
Please tell me what's difficult in Coil once you have mastered the mechanics. I'd love to change my point of view.

Also, don't give us the "die-and-retry games were difficult". They were not difficult (ie, possible in one go by some random skilled player), they were designed to be impossible for 99.99% of the people and for the arcade.
Do you know how many times I've seen people die to simple stuff like landslides or twisters, despite being absolutely clear by that point about exactly what they should been doing to survive them? I cannot count them.

Nothing is "difficult once you have mastered the mechanics" unless you start reaching the human reaction time limits, which XIV doesn't even come close to nor attempts to do so, and yet people keep failing on tasks where they actually should've already "mastered the mechanics". Because, really, what's so hard about "mastering a mechanic" like Landslide or Twisters? Nothing. If you die to it, your current skill level for that encounter is poor and you must improve.

But hey, that's all right people, keep on believing everything is easy and you just don't do it because "it's too boring" or fail at it because "it's not asking me to be skilled, it's asking me to have 10ms ping". I'm sure you'll love your gear carried "skill" encounters in the future, shall Yoshida actually listen to the people in this thread.