Pretty much agree with the entire post, there's absolutely nothing challenging with a scripted predetermined fight when you know exactly what a boss or group of mobs are about to do. Once you've memorized it, you can eventually get it down to the point of being able to do the entire fight without being hit once. But in all honesty, screw scripted fights, I'd rather have the old fights from FFXI back where its either kill it or be killed, none of this dodge or die crap anymore.
I loved the idea of being able to do content with as many or few people as I wanted, hell I used to dualbox Salvage around the time I quit FFXI because I could and it was easy simply due to the immense difference in content lv vs my own lv and gear/skill. What actually got me to quitting FFXI, was the fact I couldn't do half of the harder content because the people who were able to do it weren't there anymore or their group(s) were full already. On top of the fact that the relics and empyrean weapons I managed to make were made useless at the release of SoA.
Adding ilvs to REMDs and other gear in XI is what killed the game for me since it was forced on the game after it'd been around for so long already. Item Levels are a part of XIV and have been since it's re-release which is fine, but I can't stand not being able to do content because a majority of the players who do play the game can't handle it, or better yet, someone's computer/system or internet can't handle the fight and causes wipes, looking at you Titan EX. I don't consider myself an elitist/hardcore gamer, nor do I expect other people to be able to dodge every single thing in the game, let alone memorize every single attack pattern of every single boss fight in the game just to clear anything....that's just plain retarded.
The coil group that I used to have which disbanded due to one or more people not wanting to really learn the new content (SCoB t1) was a fun group and all, but some of the people couldn't handle learning and executing the proper movements to be able to dodge certain mechanics in t5, so it took the group something like 2-3 months of practicing the fight to finally be able to clear it once and in all honesty it was nothing but pure luck, mostly due to connections working properly to a point and a decent recovery. But they took one attempt in SCoB t1 (t6) and it was a complete and utter failure, managed to see phase2 for a brief 5 seconds before wiping. But what did I hear the entire time over TeamSpeak? "The mechanics aren't fun" and they're right, its not fun learning brand new mechanics for every single boss fight in the game that's released simply to memorize a specific rotation of skills that a boss/mobs uses throughout the fight until it dies. This isn't content, this is a game of memory that honestly not everyone can handle, that is NOT what endgame should be.
Don't get me wrong, I'm not saying I hate the game, I actually enjoy it a lot and I'll give props to the dev team for being able to revive a game that was practically considered dead. But I think they may want to replay FFXI and a few other games back around the time they were really good and do a bit more thinking before adding some more "end-game content". However at the same time, the endgame content is rather dull and boring since its nothing but "learn boss rotation" and win. Tank and spank can be boring, but I enjoy seeing how quickly I can kill something in the game and trying to beat personal records, then again I'm also a DPS so obviously I enjoy DPS checks.