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  1. #1
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Thanks for the response guys. I'm appreciative of those who are trying to help elaborate and further clarify my original post (thanks Litre lol). And while I see many other critical posts, I feel the great majority of those are borne out of misunderstanding and fear that shifting the fight away from gimmicks/mechanics would make things too easy or "tank-and-spank-y", which is obviously not the OP's intention.

    It's hard to imagine how you can manage such a shift away from mechanics-driven fights while maintaining the same level of challenge (the OP certainly took his/her best stab at it), because non-mechanics-driven fights are incredibly hard to balance and have much shorter shelf-life (see T4). Nevertheless, I think we've simply reached a point where enough people are frustrated (if this thread is any indication) that Yoshida (and the rest of us) should stop and think whether we really want to keep going in this direction.

    A couple of my FC mates needed to run Gilgamesh yesterday for the story. Absolutely no one was doing it in DF, so we ran it as a FC. The fight was super easy, nobody got any rewards.

    Yet it was more fun than any other fight I've done in recent memory. Certainly more fun than your daily roulette chores and coil runs that are either filled with annoying fails or a few clears where the overwhelming sentiment was usually relief (that it's finally done with) rather than joy.

    And as you walk about in your hard-earned shiny new high allagan gear and realize that - outside of the select few people who knows about the grueling rope jumping you needed to do for it - nobody else in the game around you actually cares and you'll still wipe the floor with it next week if even one person in your static is missing, you do really need to start to think whether it's all worth it.
    (14)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by EmiliM View Post
    And as you walk about in your hard-earned shiny new high allagan gear and realize that - outside of the select few people who knows about the grueling rope jumping you needed to do for it - nobody else in the game around you actually cares and you'll still wipe the floor with it next week if even one person in your static is missing, you do really need to start to think whether it's all worth it.
    There are a lot of posters here who simply are not able to believe that this is true. It would invalidate their playing and crush their sense of accomplishment. Some players need to believe that others "care" or "notice" or they will be faced with the prospect that they invested huge quantities of time into a video game for "nothing"
    (6)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by EmiliM View Post
    Thanks for the response guys. I'm appreciative of those who are trying to help elaborate and further clarify my original post (thanks Litre lol). And while I see many other critical posts, I feel the great majority of those are borne out of misunderstanding and fear that shifting the fight away from gimmicks/mechanics would make things too easy or "tank-and-spank-y", which is obviously not the OP's intention.
    Hi Emili,

    BTW, did this blogger ever end up posting their thoughts on the JP Forums? It'd be nice if it got some notice on those forums as well for the devs to reply to.
    (0)