Thank you, Litre... and +1 to you as well for writing this.
Yet again, a large number of people are STILL concluding that the OP is suggesting that content be made simpler... even after there are at least five instances where both Emile and the Japanese player mentioned otherwise. Heck, even I mentioned it in my last post... and still several people are making this wrong assumption.
Sigh... anyway, the ancient saying still rings true... that assumption is a constant human weakness.
Once more, as already explained by Litre above, it must be understood that the intention of the OPs suggestions are not to make the game easier so everyone can breeze through Coil 6 to 9. There is a lot more going on in the OP's post that you need to consider before making these assumptions. A lot of people who are unfamiliar with the evolution of this game and the gaming industry in general are still just throwing words and assumptions at this problem. Part of this problem actually started waaaay back during the Alpha test of December 2012 where there were some certain players who were new to the FF franchise. Thus, they didn't have that FFXI or FFXIV 1.0 mentality and proceeded to either compare the Alpha build to WoW or complained about almost every single thing that the Devs had created.
There were times that the Alpha forums got disgustingly ugly and I had a new level of respect for how horribly the humans could treat each other. By the time Beta arrived in February, there was already the beginnings of a divide... the old hardcore players of FFXIV 1.0 who were giving useful feedback and the new players from other games who had no respect for what it meant to be a Beta tester for FFXIV. And by March, there were some Legacy players who openly swore on the forums to create a wall between themselves and the new "rabble"... and who could blame them? There was a lot of wailing and ranting from the rabble (the new testers) about the difficulty of content, about them not being able to bulldoze through everything in one weekend, about the UI, about the graphics... heck, they even complained about the grass.
This divide eventually transferred to launch and now made many things into a double edged sword. SOME (emphasis on "some") old hardcore FFXIV 1.0 and Legacy players decided to create a niche for themselves and just steamrolled through the content and intentionally shut out the new players. They said "Screw those noobs and their rude behaviour... this is our land and we helped save this bloody game. They have no right to be here or even talk to us"
Then you had a separate set of Legacy or old FFXIV 1.0 players who were somewhat Casuals due to their jobs and real-life commitments. Thus they had limited time to play per day but were mature enough to endure the new players. They were the ones who realized... "Ahhh, seems not all of these new players are so bad after all. They just want to have fun like we do"
But as time went on, even these "tolerant" Legacy casuals realized that they were being stuck now and again with a handful of new players who were adamantly rude, didnt want to become skilled or were just plain lazy and wanted everything handed to them on a platter. And when they tried to be reasonable with these "kids", they got jibes, insults and rage-quitters in return
Unfortunately, the general mechanics gimmicks of end-game content has now thrown them into the mix of another demographic of mainstream players which created a bottleneck for them... hence the double edged sword we are now experiencing. Thus, you now have a mainstream group that is further split into the following three groups:
- Many Legacy casuals cant advance to the ex primals of second coil because the Legacy hardcore who could have helped have already isolated themselves behind their walls.
- Many Legacy casuals who are actually skilled but can never find enough skilled players to help them get through this bottleneck created by the game's mechanics
- The new casuals who just want to have fun with the primals or basic-level end game content but are either shut out by the hardcore or insulted by the rude immature casuals
There are a couple more "grey area" groups... but hey, the truth is grey. There ARE competent players in every segment of those groups... and there ARE elitists in every segment of those groups. Truth of the matter is SE has to find a balance that maintains their player base or else people will start to leave. The key is that EVERYONE needs to be able to be advancing in SOMETHING without having to deal with bottlenecks or a ton of irrational people. When push comes to shove, SquareEnix must make a solid yearly balance sheet that screams profit.
FFXIV ARR should always be about progression with a healthy amount of mutual respect, risk and reward... and not offering a prayer everyday that you get online that you'll hit the lottery in finding seven other people who have the skills AND temperance endurance to get the job done