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  1. #11
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bizniztyme View Post
    I thought people in this thread are saying equipment as well as echo didnt matter in any of these fights as long as you know how to dodge, so based on that, you don't really need any equipment to enjoy any content of this game. In fact, that is the bases of the original blog.
    Yes, you would still need varied content beyond the mechanics driven system in place to create this other content.

    A good game should have different types of encounter design, anyway. Some encounters might have these mechanic driven insta-kill mechanics... other encounters might have other design features.

    They have been repeating the same design with different mechanics... they need to start mixing it up. FF used to be known as innovative. They are not bringing much in the way of innovation or even variation to the table currently. There's no reason why they can't use the current design, but add new designs in new content to reach more players.

    Additionally, the incredibly linear system is an issue. Unlike some games, where a raid (even if not the hardest in the world) could open up new zones or places... in this game they are just instances that are gateways to copied bosses with more mechanics. This contributes to the game feeling smaller than it could feel. The "coil of Bahamut" is a couple of rooms... not even a real zone. Same with CT. This feels to me very "lobby game" like.
    (2)
    Last edited by ApolloGenX; 06-05-2014 at 11:11 PM.