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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ooshima View Post
    Look around the forums, enough of threads complaining about bad players. I can't imagine Yoshida blindly pushes through say 90% of the player base into coil2... Probably every hour you will see a new thread complaining about bad players in coil2
    I would like to correct this part real quick :
    There aren't a lot of bad players. In fact, there are tons of average-to-good players.

    But there are tons of people who don't have the time/will/success in learning do-or-die mechanics.

    no time => well, speaks for itself.
    no will => their problem I guess ?
    no success => this is the bothering point. They can't learn mainly because of 2 things : it's do-or-wipe, and noone wants to let them take the time to learn.

    "Don't waste my time"
    "you're just so noob get out of my party"
    "your dps is crappy l2p"
    "OMG why you can't dodge such an easy thing ?"
    and so on. These are only examples, and anyone PUGing something to learn it 2 weeks after the content is live has experienced it at least once.

    Heck, for 2.2, it was TWO FREAKING DAYS after the patch going live that people were "know levi ex ins and outs or GTFO. Weapon proof, 1 fail = kick". One week after, the same applied to T6. Cmon people....

    Hell, a T1 learning party got flamed because they couldn't handle the split (2 new tanks) the first time they tried, and 3 people raged out after a single wipe. We replaced them, wiped at the ADS, 4 new people left. How are they supposed to learn that way ?

    Do a test, form a levi Ex learning party, and intentionally die at fear add or right when the rails go off. People will quit, the party will disband, noone will have learned anything.

    In moggle mog, people rage out if you take the delta attack once. They rage out if noone cancels the pom flare/holy (although they didn't do anything about that). I could continue for a long time....


    Honestly, I can only see 2 fixes about that problem :

    1) Fix the community. An attempt about as useful as trying to erode the Everest with a knife.

    2) design more forgiving fights. There is no need for a fight to be "A mechanic every 3 seconds and every one of them is insta death". A few fights like that are fine. Just don't do that for all

    Quote Originally Posted by Ooshima View Post
    I think our exchanges have come to some sort of agreement I agree with whatever you've just said. I think Yoshida does have a good intention in mind but probably the ideas and execution needs further refinement, definitely. I can understand players getting impatient and sometimes I get impatient at certain things too, but sometimes I look back again and see that ARR is just under one year, I can cut them some slack, maybe. Not trying to be SE's White Knight (I won't bother because some things really sucks about them which my #1 complain is server inconsistency and lag and 90k) but I think Yoshida was given a daunting task to overturn the fortune of FF14 1.0 to what it is right now, in quite a short period of time, while gathering feedback and implement as much QoL improvements and changes as he could afford to, in his own judgement. As I said earlier, I would give them more time in view of this, but of course after a year or two it's still the same old methods then I think it's something really worth complaining to the max
    I would like to thank you for this post. It sums up a lot of things I've been thinking about recently. Give them time, judge them on what they do or don't do after a significant period.

    Extension (3.0 right ?) will be the decisive step for ARR probably
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    Last edited by Kuwagami; 06-05-2014 at 05:45 PM.

  2. #2
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuwagami View Post
    I would like to correct this part real quick :
    There aren't a lot of bad players. In fact, there are tons of average-to-good players.
    Well, there's a lot of ways to see it. On surface value of what you have said, it's also true. But from the more "elite" players who cleared them easily, if you are not above average you are probably labeled as bad. See the difference?

    And like you said, those things like "CLEARED ONLY", "NO NOOBS" PF recruitment that appeared few days after a new patch can be discouraging. I see from both sides of view thou as I have been on both sides before. Once I've cleared a content and my intention is to smoothly then of course I would probably have a "noobs please get out and don't waste our time" attitude. I think it's a bit of human nature.

    In Patch 2.2 I concentrated my first week on 3 star crafting and thus by the time I wanted to clear Levi EX, I am way behind everyone. Yes PF are all filled up with "PROS ONLY" parties and hardly any learning parties but eventually I cleared it with a semi learning party.

    I haven't been subjected to much raging during learning parties - probably I'm in a JP server where people are probably more mindful with their words and only complain behind their friends, FC and LS about really underperfoming players. I think the situation is worse at NA servers, I was from NA server before so I'm guessing so. But that's really player issues I have to say. Tough to change a human.. I think Yoshida rather bang his head on how to improve the game than player attitude and behavior. Well, toxic people are everywhere..

    Quote Originally Posted by Kuwagami View Post
    I would like to thank you for this post. It sums up a lot of things I've been thinking about recently. Give them time, judge them on what they do or don't do after a significant period.

    Extension (3.0 right ?) will be the decisive step for ARR probably
    NP. Sometimes I rage over a lot of things but it's good to take a step back and think about a bigger picture. I think a good testing point will be either the 1 year mark or coil 3 (suspected to be the last coil before expansion), which I think by then it is really a lot of time for the development to have a good grasp of where they should, and want to head to.
    (1)