That I agree with and I stated it in the start of this thread that one of the ways to address this issue is to simply make separate content as long as it gets released evenly and consistently with the other content.
I simply stated my personal experience because I know I can cope with it but I agree expecting others to do so as well, since money is involved, wont work out so well. There's no consistent gain but constant delay in trying to address that demograph of players.
Yeah there isn't. There's many ways to address this easier but the issue will always arise that those "hardcore" players and especially "elitist" are not gonna enjoy seeing casual and mainstream players get loot because they don't deem that they deserve it and it's an impossible issue to tackle because they wont compromise. As far as I've noticed the majority end up agreeing with "get good or take a hike" and that's a bad mentality to have since it kills communities.
One of the simplest solutions would be to have some way to "nerf" bosses or "buff" a group.
As an example lets say that in turn 6 there were 2 paths which the group can take instead of going straight for Rafflesia. 1 of them buffs the group, akin to giving echo. The other you simply block the bee's from appearing or there's a way to get Rafflesia to lose those devour stacks.
The downside is that it take time as one would need to deviate from the path to go tackle those optional objectives and they only last for a certain amount of time. Aside from taking longer to start the boss fight you also get penalized by losing a piece of loot in the process.
Yet I doubt this idea will swing. Since those hardcore will feel like gear is being handed to bad players. Yet it's just an idea to try and address the issue. Sadly there needs to be a way to get "hardcore" and especially "elitist" to come to terms in agreeing with something justifiable.