I can understand where that point is coming from but I'm still not agreeing to it.
Some fights are meant to have a certain sense of difficulty, some fights are meant to be the toughest, like coil2.
Whilst gear itself can be seen as largely irrelevant to instant kill mechanics, but the thing is not all mechanics are instant kill. In fact, most are not. This is where gear could help you in a way or another.
Higher HP means you can endure hits better, for example, less prone to getting knocked out by tumults when you didn't manage to get topped off earlier. Higher HP from gears also helps you in enduring big hits such as Circle of Flames from Melusine or able to eat Nael's double dive without heals or you could eat double dive with a Second Wind self heal if your healers happened to get caught in something else.
Having better gear also ensure that you can deal more damage given the same skill level which actually can save the fight when shit hits the fan. For example, in one of my recent carry runs on Titan EX, 2 DPS accidentally fell down due to miscomm and it was left with me (BRD) and a SMN. Because we are so geared (i110 weapons and average ilvl over 100) we can still go past Superbombs safely. Of course this is an example if being severely overgearred but it doesn't change the fact that gear helps. In fact Titan EX was doable with 3 DPS back then in 2.1 with i90 gears shows that gear can help.
Some of these tough mechanics are recoverable thou. We've recovered from 1-2 deaths from kiters and healers in T7, dead DPS on Turn 8. I've seen many teams on Turn 9 having DPS die a couple of times and still cleared. Depends on the severity of the mistake - and of course, gear helps in here. When starting out in T9 with i95ish gears having your DPS die 1 or 2 time may result in you hitting the enraged timer, but as you gear up having your DPS die 1 or 2 times to divebombs or elemental attacks aren't too bad as your other geared DPS can cover for the loss. Gear is not that irrelevant, but only irrelevant when you make big ass mistakes such as firing your curse voice across the area and freezing almost everyone else.
With all these said, let us recall that most of the most punishing mechanics are either scripted or have some major indicator coming. One shouldn't be caught surprised by it. Say T5, Twintania disappears and you know it's time for divebombs so by the conventional strat, move your butt into the pit and get ready. There's really quite some time allowance there, it's not like DB indicators come 1s after Twinny disappears. The reason you can't make it in time is probably you are losing concentration. Cursed Voice from T7 have a timer ranging from 5s-9s - misfiring it is totally your fault (yes at times I lost concentration and misfire too).
Let us discount those who insist that they enter blind - with so many nice players out there making written guides and video guides, and assuming that the player have practiced umpteen times on it but still making the same old mistake (such as eating Lunar Dynamo on T9 after say hours of practice) - who else other than that player is to blame?
Don't get me wrong thou. I won't say I am a hardcore elitist but I won't say I'm not one. But I will try to be fair whenever I can. In this case I can only say that if one have did their homework and after hours of practice and making the same mistake over and over again, either keep practicing and improve yourself, if not that player is really undeserving to clear. I do get punished when I failed mechanics myself and I could only blame myself for it. I mean I know what's coming and I still failed to it afterall - it's like you see an oncoming train and you still walked into it
Ultimately it is up to SE to decide the direction of the game. So far what I can only see is that SE have no intention to make this a game catered to the hardcore but trying to be as inclusive as they can. Not perfect as they are now and there are still issues such as server lags which they could address better, but I can see a certain direction. It appears that SE wants to make it all inclusive so I won't be surprised that coil will be as tough as they could offer without making it overly hardcore.
Meanwhile if anyone wants to play a game where things aren't as punishing maybe there are some more casual MMOs or even single player RPGs out there which gear does make things easier, allowing you to faceroll through it (most FF non MMOs are like that anyways, grind and overpower yourself and the story boss is a joke). There are really a lot of games out there with vairying difficulty from mindless hack and slash to some kind of difficulty where you have to learn a combat system, gear attributes or even managing combos etc.
Practically speaking I think SE have been accommodating to suggestions or request that they would accommodate. But if their direction is to make this came accommodating all players from casuals to hardcores, then it is inevitable that coil will be tough. It would be inevitable that there will be very very punishing mechanics that would differentiate those who has the skill to manage it or those who simply can't, such as those who still dies to T5 divebombs despite trying for months. As such if one thinks that this game is too tough then one should probably move on to a more enjoyable game. Don't get me wrong again here but what I mean is there is no point paying for a game you won't even find it enjoyable and entertaining. I'm sure Yoshida gets this himself that he will not able to satisfy everyone.
The game is still new and personally I'm still watching it. TBH I don't find 2.2 as enjoyable as 2.1 - 2.1 is still the most enjoyable patch. The balls is still on Yoshida and his team to decide the direction of the game, whether they could convince their bosses that this is the direction and to convince them that this is the direction despite any sales loss or that this direction is the result of the good sales they get etc. In fact Yoshida may not even have that much power we think he have. It may be even up to SE higher ups to decide FF14 should be a game with some difficult but may get lesser revenue or to cheese it to grab more casual sales. But certainly if FF14 degrades to something like KOEI's Dynasty Warriors series I wouldn't be paying a monthly subscription of this much to play it though.




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But I guess you can see your own bias, you do your homework and love the challenge and overcoming it, I do too. But all the recoveries from mistakes you mention happened in the end-game, you have good players already pushing through the hardest content. I think at that level things are fine as they are, it's new content, what we are saying is that even that content should be doable EVENTUALLY by players that are simply unable to dodge every mechanic.





