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  1. #11
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mooserocka33 View Post
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    So it is working fine.

    The Second Coil isn't meant to be easy. It's meant to be the cutting edge of content, the place where everyone in your party must perform to their best ability, where minimal mistakes are made for the best rewards. And even with the mechanics there, you can see in many videos, many players kills of Turns 6 7 8 and 9 are sloppy. The Turn 9 world first from Blue Garter had how many deaths? 5 or 6 wasn't it?

    With Echo and the higher item level gear in the Extreme Primals and 1-5 you can have many many deaths and recover fine (See here: 6 deaths in P4 of Twintania, we still won ), and even before the Echo the reason you saw so many people selling content is because people dying in those contents aren't the be all and end all.

    As for instant deaths in T5. It currently serves as a barrier to entry to second coil. If you can't beat T5, I'm sorry you don't have a chance in T6+. I'm sure in future patches Twintania and Coil 1-5 will be nerfed further, so just wait till then.

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    As for OP... Way too much to reply too but I disagree with most of it. As I said above, Second Coil should be unforgiving. I kinda agree with you maybe Allagan Rot should be nerfed in T2 now since it is "casual content" but since 0-click is a thing there's not any need too. Saying item level/echo is irrelevant because of instant death mechanics is wrong. It makes recovering from those deaths more forgiving. The higher damage from the gear/echo means you will encounter less of the mechanics per phase, resulting in less likelyhood for people dying.

    I find it mind boggling you say Turn 4 was perfect balance of difficulty. On DPS that fight is so boring, there's nothing to do other than slight positioning and other than that, 1 DPS check that was pretty easy at ilvl 70, let alone 90+echo, it's easier than T1, atleast in T1 I had to move from platforms and make sure the 2 Caduceus are dying at the same time, and way, way back I was on feed duty.

    Saying mechanics/gimmicks are bad is really strange, so do you just want the bosses to auto attack and then the players just do dps/heal/tank and see who wins? Or is the boss actually allowed some mechanics, just ones that aren't too punishing otherwise the game is too hard and too "mechanic-focused"?

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    And saying players would prefer random fights, I doubt it. You can already see how many teams hate Turn 7 because of how Melusines shrieks and the add spawning works, and that's not even random, it just changes each week because your DPS changes depending on drops and pushes Melusines phases at different timings. If players are getting annoyed at that, something that resembles random but isn't even random, imagine how annoyed they will get at truly random elements.
    (3)
    Last edited by SongJoohee; 06-05-2014 at 08:26 AM.