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  1. #11
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rose_Vilehart View Post
    So i just ran garuda Extreme again: WTF are you guys talking about? this is why i love this game that fight was FUN, sure we wiped a few times but we got through it when we learned from our mistakes and all worked together, you might call it repetitive but i dont think that at all, also notice how a large majority of the people in favour of the op are people who have quit the game or have not logged into the game in ages..........
    It was fun for me too, the first 20 times at least, I'll admit nowadays grinding for mirror even Leviathan EX is still fun once in a while when someone dies and you're racing the clock. The problem is it's like a multiplayer game not an MMO, after killing the boss enough times it gets boring, but in an MMO we want to take that weapon we earned and feel that the work was worth it. Now we do it for the initial fun, the hurrah moment of winning and then on to the next boss, if you are satisfied by just that, then like the OP says, read no further. Unfortunately many of us are not satisfied by just that.


    Quote Originally Posted by EmiliM View Post
    Also, for those of you who think the current state of FFXIV is awesome, reading this might feel like a bit of a downer, so maybe you should not read any further if you're happy with things the way they are now.
    So if you're happy with the game that's great, are you saying we should just lower our expectations or just learn to enjoy what we have? You'll also notice that many of us who agree with the OP really resonate with his FFXI references, it's because we were used to much more depth and meaning to our accomplishments, than just a pat on the back, we did it or the adrenaline rush once in a while.


    Quote Originally Posted by Rose_Vilehart View Post
    The "good players" should be picking up the slack like actual good players do, you are exaggerating way to much when you say 1 person (unless they are the only heal, srsly even a bad tank can be salvaged with a good enough heal) can screw up the dungeon/trial/raid entirely.

    also you hate game mechanics?......................maybe its just because im taking a game design course right now but that was the dumbest thing i have seen on the thread
    The OP was very clear, some things are salvagable, but a tank getting hit by a divebomb maybe not so much: "In T5, there may be situations where you can recover from a poorly handled mechanic. But if you were to ask someone whether you can still win if the tanks died to a divebomb, the answer will always be "no"."
    Or perhaps a Titan EX knock off the platform, maybe you can pull it off with -1 DPS, not 2 less probably. We're not saying there should be no unrecoverable mechanics but there are too many.

    What we need is a balance between mechanics (make them less forgiving) and more dependency on gear - for a variety of reasons, we're now 25 pages deep, it'll be good to re-read the OP's post which was very well written and comment on that, rather than some people here who say mechanics are bad, some mechanics are fine, no arguments there.
    (10)
    Last edited by Litre; 06-05-2014 at 08:16 AM.