I have to say I agree with the OP about the instant death mechanics. There are just too many of them and they make the game boring honestly. As long as you have can learn the dance, you will always win. If one person can't, you will pretty much always lose.

It is so heavy in this game that it makes all other types of player skill irrelevant. Sure you can have a couple of instant death mechanics here and there but especially in primal fights, that's all there is to a battle. Being able to do your rotations and having good gear only matters in a handful of DPS checks scattered throughout the game.

It's not that I want them to do away with the dance. Not dancing is just as boring. But it would be nice if they could find a balance. Right now it is 100% team jump rope (lol) or die. And that's just lame.