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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Iriadysa View Post
    A fight only becomes tedious from repetition once you master it.

    Otherwise you are just looking for blame outside of your own inability to improve. Although... I suppose you could get tired of sucking at a fight. Well, that's the game right there telling you "You suck at this"
    Except even if an individual, or 7/8 individuals master the mechanics if there's even one person who doesn't have that grasp of the mechanics the end result is the same.

    It doesn't matter if you have 1/8 people who don't understand the fight or 8/8 who don't understand the fight. You'll still be put into potentially unrecoverable positions with one critical mistake. That's basically the point of the blog post, even though people have tried their hardest to twist it out of context. The 7 people who aren't messing up can't carry the one person who is under-performing because the encounter is basically designed to be unable to kill you as long as you know the rhythm of the jump rope. If one person trips though, everyone is forced to fall over.

    You can overgear for certain encounters in order to make up for deaths (Particularly fights with echo buff currently in them), but you can (At least currently) not overgear to the extent that you can make up for another player not performing up to task in the cutting edge end-game content. Your only option is to remove, replace, or just wait and hope they eventually figure out. Because people don't want to wait, the former two options are employed. That's what the post is attempting to drag out. There's virtually zero room for individual player skill because you're being evaluated basically on how well your group can respond to the pre-set pattern rather than the ability of three of four players being able to be an exemplar of playing their job and being able to make up for the mistakes of party members who aren't as skilled. This leads to hardcore players being frustrated because they have to find the perfect group who won't make any mistakes, meanwhile other players are basically excluded entirely.
    (15)

  2. #2
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Prototype909 View Post
    snip
    This is completely untrue. There are few mechanics which will outright kill the raid if failed by a single individual. One very good healer can maintain the workload of two for a period of time, allowing recovery. Exceptional DPS can cover for the lost DPS of poor DPS. There is also a large skill component in executing mechanics (especially those involving lots of movement/concentration) while losing as little DPS/HPS as possible.

    Tank/spank fights are a prime example of ~zero skill fights though, and why FFXI's skill ceiling was laughably, horribly low (as well as lacking any complexity/speed).
    (3)

  3. #3
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Raenryong View Post
    This is completely untrue. There are few mechanics which will outright kill the raid if failed by a single individual. One very good healer can maintain the workload of two for a period of time, allowing recovery. Exceptional DPS can cover for the lost DPS of poor DPS. There is also a large skill component in executing mechanics (especially those involving lots of movement/concentration) while losing as little DPS/HPS as possible.

    Tank/spank fights are a prime example of ~zero skill fights though, and why FFXI's skill ceiling was laughably, horribly low (as well as lacking any complexity/speed).
    inb4 they reply to you with some BS "you are wrong and im only vaguely going to explain why but not really"
    Quote Originally Posted by Rose-Wild View Post
    Praise the OP! Let's get the devs to make all the fights like t2 0 click!!!!
    Pls stop i used to have fun with coil T2 when it was first released T2 required skill and teamwork and was better for it, then they nerfed it for the causals, now those casuals are complaining that T7+ are too hard and trying to remove all skill from the game, yoshi tried to make a game where you casuals and us could live in harmony! why must you try to destroy this!? (second half not aimed at you btw)
    (1)
    Last edited by Rose_Vilehart; 06-05-2014 at 05:11 AM.