Quote Originally Posted by Mapleine View Post
Mechanics are tight but it's to make up for the simplicity in formation and customization and gearing. This game has no mechanics or leg-work outside of actual combat.
I think what the OP is getting at, and what I would have to agree a bit with, would be to have more a balance with this aspect. I would like a bit more number-crunching or variety in viable gear choices (to their credit, this last patch added a lot in that regard). And really, what that would come down to, is more options. Currently, the selection of weapons and the way in which to obtain those weapons is awesome. Definitely would like to see more of this. But that would help continue to create a balance. Don't have time but a lot of skill? Option A. Have a lot of time, but not a lot of skill? Option B. Etc.