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  1. #10
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Foo01 View Post
    It seem that after all the long winded discussion and all the debate, the bottom line is people don't like to have everything riding on instant kill gimmicks.

    Well consider titan. How about we throw on RNG into that instant kill move, maybe 30% of the time, in exchange for a player being knocked off, the player is feared/stunned/hysteria/whatever and titan gains back 1/8 of its health for every player hit. And if the health goes back over the 50% you go back to pre-heart phase.

    Would a simple change like that be acceptable?

    If so then you can extrapolate this into many of the other 1-hit kill mechanics in any other dungeons.
    Honestly, as smarmy as it might sound, Titan is arguably the single best designed fight in this game and I wouldn't touch it at all. It's in my top five favorite MMO bosses despite being relatively easy compared to my other picks. When you get down to it the "one shot" mechanics are rarely the things that get you in the more meaningful fights in XIV, it's often small breakdowns, personal flubs, resource management, etc, they're almost never the core hurdle.

    I wouldn't mind seeing difficulty mode and other things that make changes like this to ease other types of players in, right now the curve is admittedly set to brick wall and the laddering is a bit poor but I really don't want to see the challenge ripped down without something to compensate. I'd love to see better itemization and the such layered on top, not have the games encounters taken down a peg to allow a path for awkward XI style gearing and macro spam.
    (3)
    Last edited by Mapleine; 06-05-2014 at 03:07 AM.