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  1. #11
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Foo01 View Post
    It seem that after all the long winded discussion and all the debate, the bottom line is people don't like to have everything riding on instant kill gimmicks.

    Well consider titan. How about we throw on RNG into that instant kill move, maybe 30% of the time, in exchange for a player being knocked off, the player is feared/stunned/hysteria/whatever and titan gains back 1/8 of its health for every player hit. And if the health goes back over the 50% you go back to pre-heart phase.

    Would a simple change like that be acceptable?

    If so then you can extrapolate this into many of the other 1-hit kill mechanics in any other dungeons.
    Ok this i don't mind because it doesn't affect the actual consequences of the death it just stops titan from being able to 1 shot you

    Quote Originally Posted by IgnisFatuus View Post
    i assume bard is your main class... i havent started with second coil yet, because i wanted to save myself the headache, but before the echo nerfs healing in endgame sometimes was like pure gambling. will i neglect this dps and risk the group to wipe to a dps check if he falls or will i heal him and risk the tank to be sqished by the next attack and it's another insta-wipe? there's a lot of this BS going on and the less experienced the group is, the less damage is predictable. there's no room for improvement or recovery if you make a wrong decision.

    also, let me help you carry your monstrous virtual manhood, because obviously everyone else is just incompetent casual filth. *rolls eyes*
    im a woman i dont have manhood.
    and no i wasn't stroking my metaphorical dick there i was being serious i suck at managing myself and party in mmos but i can still recover quite nicely a large amount of time, why then is everyone else acting like this game is ridiculously unfair and too hard for words?
    Quote Originally Posted by Souljacker View Post
    SE is going through some growing pains. If you have played other games, you will realize that mechanics are an interesting and integral part of a fight. A boss is a boss because he or she is a lot stronger and has interesting moves than your basic regular monster. This is why we want to fight the bosses. I do agree, however, that there is a balance to be struck.

    This is what I mean.


    1. Insta-death mechanics are a bad idea on all but maybe the very final boss of a lengthy, multi-wing raid. Difficulty should progress until this one ultimate boss, and then the difficulty should be figuring out how to avoid or compensate for the attacks.
    That brings into number 2
    2. Mechanics do not have to be forgiving, but they *should* be implemented in such a way that if one person makes a mistake, the rest of the raid can change their strategy to compensate and bring everyone back to that equilibrium. This is a dynamic environment that you cannot have if one person experienced a brief lag spike and cannot avoid a ground effect.


    3. The mechanics should be INTERESTING. There is SO MUCH of strafe out of this, mouse turn and run out of that, etc. Ground effects should supplement the changing dynamics of the fight, but some fights are literally just "don't stand in bad" and that's not a particularly challenging OR interesting boss battle.

    SE has some work to do, but in their defense they do also have a lot of really interesting fights. Garuda is one example of an excellently executed multi-phase fight, although it does seep into that "this happens at this time you do this over and over" aspect that the OP was talking about. Still, there will always be some measure of repetition.

    I think that we should give SE some time to find their niche in terms of putting together engaging and challenging end game. This is their first truly modern mmo and while many of us have already seen these growing pains over the last decade or so, SE does like to try reinventing the wheel first and what is mainstream second.
    excellent post good sir/madame take my likes, this kind of balance is the kind of suggestion i like and does not degrade the game
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    Last edited by Rose_Vilehart; 06-05-2014 at 02:14 AM.