People dont even have the skill to simply memorize and dodge how the hell are they going to manage all that. There will be alot more frustrations. lolMore frustration. And I think the fact that fights go almost exactly the same every single time just adds to the frustration because, well, repetition is usually frustrating on its own let alone in a group setting.
It would just be nice if there was more variance in mechanics overall. Meaningful resistances for both players and bosses. Functional CC that could add more support from a class and change strategies. Mechanics that punish mistakes by forcing a change of plan, the use of cooldowns or spells you weren't planning on for instance, and in turn make the fight harder and longer but don't necessarily illicit a "just wipe" from the group because you'll never recover before the next phase pops so just start over.
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