Quote Originally Posted by Cap75 View Post
More frustration. And I think the fact that fights go almost exactly the same every single time just adds to the frustration because, well, repetition is usually frustrating on its own let alone in a group setting.

It would just be nice if there was more variance in mechanics overall. Meaningful resistances for both players and bosses. Functional CC that could add more support from a class and change strategies. Mechanics that punish mistakes by forcing a change of plan, the use of cooldowns or spells you weren't planning on for instance, and in turn make the fight harder and longer but don't necessarily illicit a "just wipe" from the group because you'll never recover before the next phase pops so just start over.
People dont even have the skill to simply memorize and dodge how the hell are they going to manage all that. There will be alot more frustrations. lol