Quote Originally Posted by IgnisFatuus View Post
OP hits perfectly the point on what has been bugging me since i cleared twinty a few weeks ago and tried to get other fc members there as well. besides all the rummaging about being hardcore and skillzzz, i simply think that current endgame design is simply no fun.

currently my fc is working on t6 and every time they get back from dozens of wipes there's a cold, bitter and disappointed atmosphere in fc chat. that's not exactly what i would expect from a game feature whose reason of existence is to keep people tied to the game.
That's because the current mechanics being so rigid can make one mistake a wipe. The same person makes that same mistake multiple times and I don't care how friendly you are with them frustration creeps in. Or you get that sorted and then somebody else misses one thing and causes a wipe on something they've done a million times and, boom, wipe again. More frustration. And I think the fact that fights go almost exactly the same every single time just adds to the frustration because, well, repetition is usually frustrating on its own let alone in a group setting.

It would just be nice if there was more variance in mechanics overall. Meaningful resistances for both players and bosses. Functional CC that could add more support from a class and change strategies. Mechanics that punish mistakes by forcing a change of plan, the use of cooldowns or spells you weren't planning on for instance, and in turn make the fight harder and longer but don't necessarily illicit a "just wipe" from the group because you'll never recover before the next phase pops so just start over.