Quote Originally Posted by Sylkis View Post
OP doesn't want to make the game easier, but more forgiving (which doesn't mean it will be easier).

Take T6 and T7 for example.
If someone gets eaten by mistake, it is not an instant wipe. Its not an instant wipe at a certain amount of stacks either, it depends on your skill and gear.
If someone accidentally sends out voice in the wrong direction and gets a person or two, its not an instant wipe. If it's a healer(s), the tank just has to hold it out for 30 seconds. If it's a melee DPS, just move the boss away. If it's the offtank and adds are coming, the party just has to stop attacking for a while. If someone is stoned where they are and gets shriek, everyone needs to run to the hiding spot (This happened to our party once and we actually made it through in the end).

Making a mistake makes the fight harder instead of impossible, and this is balanced by the ease of making the mistake. It's also not always easy to be able to recover, and it gives a chance for good players to shine. I think this is what OP wants.
That and the fact that the OP wants the game to be more social-friendly in the way of having social-friendly battles. The current metagame is very well oriented around having a very serious mindset with every fight, and it does not lend itself at all to being friendly or even making jokes midbattle, etc. Simply because you have mechanic after mechanic after mechanic thrown at you with little time to type anything outside of movement. The OP all so sutlely made posts about how he's "In Coil all day":

After each patch, you'll see your FC/LS's static teams in coil all day, and wonder whether anyone will even have time to talk to you.
The obstacle here (besides the obvious 8-man design limitation) is the instant death mechanics. As long as these mechanics exist, people will only want to play with those who won't make mistakes and would never want to *add* more people into their party.
And it's very true. Yes, your friend might be the coolest person on the planet, but if he's bad at the game, most people except the nicest of friends will not tolerate the jokes and playing around during serious high end battles and bosses. To this the OP offers an alternate to current content, one that's much more friendly to all, one that also has multiple members outside of the 8-man focus. Dynamis, Limbus, Einherjar or FFXI all had this dynamic. Yes, they had some serious fights too with unforgiving mechanics, but you had multiple chances of recovery during an on going wipe. More so than that, you as a player had a sense of camraderie with those who you play with as well. Not only because it had more forgiving mechanics, but also the fact that the types of battles allowed for people to be socialble in chat, and not have an as-serious attitude towards them.