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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kletian View Post
    I disagree that limited attempt rather than limited successes would be a better time gate- it leads to more frustration and intolerance of people learning.
    I really do hate to break your bubble, but there is no tolerance for people learning already, unless there are 8/8 people learning.

    Quote Originally Posted by Garlyle View Post
    Remember Leviathan Hard Mode? Me neither. But you'll remember Extreme.
    hmmm nope. It's the exact same fight with a grand total one 2 new mechanics :

    1) adds
    2) heal debuff

    new spumes are just new spumes. Same, the rails going out are just a "you'll die" thingie. Nothing new.

    On the other side, I'll remember Chimera from Cutter's cry, or Brayflox (story) last boss, or Qarn last boss. They aren't that hard, only a few gimmicks, but they are fun. Fun to learn, fun to fight, not THAT unforgiving (read here, no one-shot mechanics) but if you mess up too much you'll die. And no amount of gear can help you.

    All in all, I'd prefer more bosses of this type but with synced ilevel.

    Like, T1 would be synced down to i75 max. T5 would be i90 max, and so on (i60 max for Hard DR, 70 max for expert DR....), without so many insta death mechanics. It would be hard, but feasible, and echo would have a meaning
    (14)
    Last edited by Kuwagami; 06-05-2014 at 12:27 AM.

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Kuwagami View Post
    On the other side, I'll remember Chimera from Cutter's cry, or Brayflox (story) last boss, or Qarn last boss. They aren't that hard, only a few gimmicks, but they are fun. Fun to learn, fun to fight, not THAT unforgiving (read here, no one-shot mechanics) but if you mess up too much you'll die. And no amount of gear can help you.

    All in all, I'd prefer more bosses of this type but with synced ilevel.

    Like, T1 would be synced down to i75 max. T5 would be i90 max, and so on (i60 max for Hard DR, 70 max for expert DR....), without so many insta death mechanics. It would be hard, but feasible, and echo would have a meaning
    No amount of gear will help you in those because they're literally synced to a cap. (Also Chimera is a one-shot on many characters, unless you're being synced down). With that said, if the tradeoff for loosening up execution is to instead cap our strength going into it? I am super okay with that, and have been requesting an iLvl sync for content for a long time.

    What matters most is that I have to actually give a damn about the mechanics. When mechanics are easily outstripped and ignored, then they're forgettable to me. It doesn't work. That's why I'm fine with one shot mechanics - you have to care about them. And right now, in postgame content, without any sort of relevant capability cap on 80% of content, we can just ignore the majority of what's going on around us.
    (1)
    Last edited by Garlyle; 06-05-2014 at 12:34 AM.